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<blockquote data-quote="Sacrosanct" data-source="post: 7164767" data-attributes="member: 15700"><p>Some basic hints I find valuable: </p><p></p><p>* describe the area and the opponents in good detail before anyone rolls a dice. It help spark the imagination and thus spark creative responses from the players. When I say describe, I don't mean "It has large teeth, and 6 inch claws, and it's crossing the dirt towards you." I mean more, "the large sinewy humanoid is churning up dust from the dry ground as it charges at you. Putrid saliva drips from jagged teeth, and dagger-like claws rake air in anticipation."</p><p></p><p>* (related to above) put yourself in the monster's place. How would you react? Instead of a plain attack, maybe the monster grabs that fallen log and tries to smash the PCs with it. Or maybe they ambush the party from a hidden spot. Or maybe they harass the party like a pack of wolves, always staying out of reach, picking at the weakest member.</p><p></p><p>* look to some of the things that made scenarios exciting to you from books or movies. What happened that made it exciting? Try to emulate that into your games.</p><p></p><p>* watch episodes of Chris Perkins or Matt Mercer DMing on their games (easily found on YouTube). Steal some of their ideas and techniques.</p><p></p><p>* if you can, find the AD&D 2e <strong><strong><em>Creative Campaigning</em></strong></strong> book. Relevant to any edition, and very good.</p><p></p><p></p><p>Welcome to D&D! And most of all, don't get too hung up on it and don't be too hard on yourself if you're not where you want. It takes time. DMing is largely storytelling, to a large degree. That takes practice.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7164767, member: 15700"] Some basic hints I find valuable: * describe the area and the opponents in good detail before anyone rolls a dice. It help spark the imagination and thus spark creative responses from the players. When I say describe, I don't mean "It has large teeth, and 6 inch claws, and it's crossing the dirt towards you." I mean more, "the large sinewy humanoid is churning up dust from the dry ground as it charges at you. Putrid saliva drips from jagged teeth, and dagger-like claws rake air in anticipation." * (related to above) put yourself in the monster's place. How would you react? Instead of a plain attack, maybe the monster grabs that fallen log and tries to smash the PCs with it. Or maybe they ambush the party from a hidden spot. Or maybe they harass the party like a pack of wolves, always staying out of reach, picking at the weakest member. * look to some of the things that made scenarios exciting to you from books or movies. What happened that made it exciting? Try to emulate that into your games. * watch episodes of Chris Perkins or Matt Mercer DMing on their games (easily found on YouTube). Steal some of their ideas and techniques. * if you can, find the AD&D 2e [B][B][I]Creative Campaigning[/I][/B][/B] book. Relevant to any edition, and very good. Welcome to D&D! And most of all, don't get too hung up on it and don't be too hard on yourself if you're not where you want. It takes time. DMing is largely storytelling, to a large degree. That takes practice. [/QUOTE]
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