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<blockquote data-quote="Ferox4" data-source="post: 1339200" data-attributes="member: 1605"><p>A possible encounter: Spiders (Huge, Trapdoor) w/ Improved Grab;</p><p> More spiders and their enemies</p><p></p><p>PCs are traveling through a dense, trackless wood. Their path takes them by a well concealed earthen "door" in the forest floor - Spot check (DC23). Any PC coming within 15' of the door is suddenly attacked by a huge, furry, brown spider that shoots out of the trapdoor and attempts to grab them in a surprise round. If the grab fails and/or the spider takes more than 50% damage before it can move back into its "door", it will drop its victim and retreat. Note: These spiders never move entiirely out of their "doors." They push the earth up as the take a 5' step forward and attempt to grab their prey. If the spider does get hold of a victim and does not meet too much resistance it takes its prey back down into its lair as the heavy earthen "door" slams shut with a loud crash. The spider will use its poison once safely inside its lair. Note: The lair can be as simple or intricate as you wish - I usually connect them with a few different "doors." Strength check (DC 22) to lift "door." </p><p></p><p>Eventually the forest becomes dense with webs. Clearly there are more spiders here. However there are also enemies of the spiders here. Creatures that hunt the spiders for their poison. (I'll leave the race to you) have managed to capture and maintain a few Spider Eaters for mounts. At least one of the riders is a 5th level sorcerer. </p><p></p><p>PCs may encounter these hunters in the midst of slaying the spiders and mistake them for friends. I'll let you fill in the blanks.</p><p></p><p>Sorta mundane, but the PCs won't expect spiders coming out of the ground.....</p></blockquote><p></p>
[QUOTE="Ferox4, post: 1339200, member: 1605"] A possible encounter: Spiders (Huge, Trapdoor) w/ Improved Grab; More spiders and their enemies PCs are traveling through a dense, trackless wood. Their path takes them by a well concealed earthen "door" in the forest floor - Spot check (DC23). Any PC coming within 15' of the door is suddenly attacked by a huge, furry, brown spider that shoots out of the trapdoor and attempts to grab them in a surprise round. If the grab fails and/or the spider takes more than 50% damage before it can move back into its "door", it will drop its victim and retreat. Note: These spiders never move entiirely out of their "doors." They push the earth up as the take a 5' step forward and attempt to grab their prey. If the spider does get hold of a victim and does not meet too much resistance it takes its prey back down into its lair as the heavy earthen "door" slams shut with a loud crash. The spider will use its poison once safely inside its lair. Note: The lair can be as simple or intricate as you wish - I usually connect them with a few different "doors." Strength check (DC 22) to lift "door." Eventually the forest becomes dense with webs. Clearly there are more spiders here. However there are also enemies of the spiders here. Creatures that hunt the spiders for their poison. (I'll leave the race to you) have managed to capture and maintain a few Spider Eaters for mounts. At least one of the riders is a 5th level sorcerer. PCs may encounter these hunters in the midst of slaying the spiders and mistake them for friends. I'll let you fill in the blanks. Sorta mundane, but the PCs won't expect spiders coming out of the ground..... [/QUOTE]
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