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encounter in a city
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<blockquote data-quote="The_lone_gunman" data-source="post: 84762" data-attributes="member: 1143"><p>Here is a few:</p><p></p><p>Street Random Encounter chart. 1d100:</p><p></p><p>1. The avatar of a locally worshiped god has appeared in the area.</p><p>2. War! A war has broken out in the area, it could involve nearby countries or it could be orcs, goblins, etc.</p><p>3. A massive creature of power attacks (Dragon, Giant, etc.)</p><p>4. Supernatural weather. (Rains blood, moon changes color, etc)</p><p>5. A famous NPC from the realms</p><p>6. Dueling wizards or sorcerers! Best to get out of the way. (20% chance that a random spell will affect those nearby)</p><p>7. Polymorphed creature of power in human form, enjoying the sights and sounds.</p><p>8. Day: A vampire's ghoul, Night: a Vampire (25% chance he'll attempt to stalk one of the PC's)</p><p>9. Doppelganger begins to stalk one of the PC's!</p><p>10. Madman attacks the PC's.</p><p>11. A monster is wandering the streets, frightening and possibly attacking the locals.</p><p>12. Out of a nearby building, a person who has been wounded shuffles towards the PC's (30% chance that the person will die when he reaches the PC's)</p><p>13. A monster of some kind is using a darkened and abandoned alley as its den. (Roll a spot check, DC 18 to notice some tell-tale mark)</p><p>14. An adventurer (or adventuring group) with a cart filled with the head or body of a large monster. (20% chance that it's from a very rare or unusual creature)</p><p>15. A rare sight, a map merchant or a book merchant.</p><p>16. Two gentlemen are dueling. (30% chance that they are nobles)</p><p>17. PC's are nearly trampled by a train of horses with a large wagon. (Roll to dodge out of the way, DC 12, otherwise take 1d6 damage from being trampled)</p><p>18. A large crowd has gathered around a bard with an illusionist assistant are telling tales of old and the mage is casting spells to enhance and illustrate the story. (35% chance that the bard and the illusionist have rogues working the crowd)</p><p>19. A local rough challenges one of the PC's to a duel!</p><p>20. A press gang enlisting the undesirables from the street. They might try to "enlist" the PC's, dependent on their attire.</p><p>21. Squires are clearing the road for their master, a knight, to pass.</p><p>22. A peddler claims to be selling a assortment of magical items (5% chance that one actually IS a magical item)</p><p>23. The circus! A small movable circus makes its way along the street, entertaining all that they pass. (25% chance that rogues is working the crowd)</p><p>24. Nearby store is being robbed by 1d8 ruffians. (20% chance the town guard has already been called and are on their way)</p><p>25. PC's find a bag or chest on the ground. (Make a spot check at DC 18 to see it, roll for random contents)</p><p>26. Militia is searching nearby locals or buildings seeking either a stolen item or a criminal.</p><p>27. A messenger boy delivers letter to one of the PCs. (30% chance its either the wrong letter or never intended for the PC)</p><p>28. Thugs are harassing a local. (1d8 thugs)'</p><p>29. A mumbling beggar passes by; his words are in a strange language.</p><p>30. High-ranking priest with small group of supplicants passes by. (20% chance they'll be carrying a holy item of value)</p><p>31. Local official walks by PCs (50% chance that he will have 1d4 henchmen, 1d20, 1-10: petty official, 11-16: midlevel official, 17-20: high level official such as a judge, magistrate, mayor, duke, etc.)</p><p>32. A merchant selling unusual goods, such as alchemical materials, fireworks, etc.</p><p>33. Local is trying to heal his wounded mount.</p><p></p><p>If these interest you, I have many more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />></p><p></p><p></p><p>TLG</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 84762, member: 1143"] Here is a few: Street Random Encounter chart. 1d100: 1. The avatar of a locally worshiped god has appeared in the area. 2. War! A war has broken out in the area, it could involve nearby countries or it could be orcs, goblins, etc. 3. A massive creature of power attacks (Dragon, Giant, etc.) 4. Supernatural weather. (Rains blood, moon changes color, etc) 5. A famous NPC from the realms 6. Dueling wizards or sorcerers! Best to get out of the way. (20% chance that a random spell will affect those nearby) 7. Polymorphed creature of power in human form, enjoying the sights and sounds. 8. Day: A vampire's ghoul, Night: a Vampire (25% chance he'll attempt to stalk one of the PC's) 9. Doppelganger begins to stalk one of the PC's! 10. Madman attacks the PC's. 11. A monster is wandering the streets, frightening and possibly attacking the locals. 12. Out of a nearby building, a person who has been wounded shuffles towards the PC's (30% chance that the person will die when he reaches the PC's) 13. A monster of some kind is using a darkened and abandoned alley as its den. (Roll a spot check, DC 18 to notice some tell-tale mark) 14. An adventurer (or adventuring group) with a cart filled with the head or body of a large monster. (20% chance that it's from a very rare or unusual creature) 15. A rare sight, a map merchant or a book merchant. 16. Two gentlemen are dueling. (30% chance that they are nobles) 17. PC's are nearly trampled by a train of horses with a large wagon. (Roll to dodge out of the way, DC 12, otherwise take 1d6 damage from being trampled) 18. A large crowd has gathered around a bard with an illusionist assistant are telling tales of old and the mage is casting spells to enhance and illustrate the story. (35% chance that the bard and the illusionist have rogues working the crowd) 19. A local rough challenges one of the PC's to a duel! 20. A press gang enlisting the undesirables from the street. They might try to "enlist" the PC's, dependent on their attire. 21. Squires are clearing the road for their master, a knight, to pass. 22. A peddler claims to be selling a assortment of magical items (5% chance that one actually IS a magical item) 23. The circus! A small movable circus makes its way along the street, entertaining all that they pass. (25% chance that rogues is working the crowd) 24. Nearby store is being robbed by 1d8 ruffians. (20% chance the town guard has already been called and are on their way) 25. PC's find a bag or chest on the ground. (Make a spot check at DC 18 to see it, roll for random contents) 26. Militia is searching nearby locals or buildings seeking either a stolen item or a criminal. 27. A messenger boy delivers letter to one of the PCs. (30% chance its either the wrong letter or never intended for the PC) 28. Thugs are harassing a local. (1d8 thugs)' 29. A mumbling beggar passes by; his words are in a strange language. 30. High-ranking priest with small group of supplicants passes by. (20% chance they'll be carrying a holy item of value) 31. Local official walks by PCs (50% chance that he will have 1d4 henchmen, 1d20, 1-10: petty official, 11-16: midlevel official, 17-20: high level official such as a judge, magistrate, mayor, duke, etc.) 32. A merchant selling unusual goods, such as alchemical materials, fireworks, etc. 33. Local is trying to heal his wounded mount. If these interest you, I have many more :)> TLG [/QUOTE]
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