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General Tabletop Discussion
*Dungeons & Dragons
Encounter lethality
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<blockquote data-quote="Blue" data-source="post: 7525452" data-attributes="member: 20564"><p>Since that varies greatly from the 6-8 encounters per day that the DMG recommends, and that we have penty of empirical evidence that ti breaks down the balance between the at-will, short-rest, and long-rest resource classes, we should NOT assume this to be true on a regular basis. First, it's outside the rule recommendations, and second, it breaks inter-class balance.</p><p></p><p></p><p></p><p>Then you are a minority of one if attrition has never been a factor in character deaths. Seriously, put up a poll.</p><p></p><p>Or compare the combat prowess of a high level caster, and the same high level caster without any slots. Sure, they still have good cantrips, good ability scores and feats, good HPs and some saves. But they are not nearly as able to contribute in encounters. This is common sense.</p></blockquote><p></p>
[QUOTE="Blue, post: 7525452, member: 20564"] Since that varies greatly from the 6-8 encounters per day that the DMG recommends, and that we have penty of empirical evidence that ti breaks down the balance between the at-will, short-rest, and long-rest resource classes, we should NOT assume this to be true on a regular basis. First, it's outside the rule recommendations, and second, it breaks inter-class balance. Then you are a minority of one if attrition has never been a factor in character deaths. Seriously, put up a poll. Or compare the combat prowess of a high level caster, and the same high level caster without any slots. Sure, they still have good cantrips, good ability scores and feats, good HPs and some saves. But they are not nearly as able to contribute in encounters. This is common sense. [/QUOTE]
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Encounter lethality
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