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Encounter Level and Challenge Rating
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<blockquote data-quote="Cbas_10" data-source="post: 3904122" data-attributes="member: 55767"><p>I would personally look at the EL tables on p. 49 of the DMG and then triple the numbers of opponents. For example, an EL 13 suggests 1 opponent of CR 12, 13, or 14... or 2 creatures of CR 11... and the chart progresses. Well for your group, give them 3 opponents of CR 12-14 or 6 opponents of CR 11.....and so on. This does slightly give the creatures a bit more of an edge (as they are roughly tripled and the PCs are shy of the triple-size party of 12), so use a bit of judgement: sometimes only double the opponents.</p><p></p><p>I would not look at simply doing higher CR creatures just because you have more PCs. This could easily result in one or two PC deaths, even though the overall battle is easily won by the group.</p><p></p><p>None of this is perfect, as CR is really only good for a guideline...but when in doubt, start with the easy stuff and gradually make encounters more difficult as you get used to the size of the group and thier limits.</p><p></p><p>In any case, be ready for LONG combats and have HUGE battlemats ready to track the number of PCs, all of the effects they create, the numbers of opponents, and then all the space for them to be able to move around in.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3904122, member: 55767"] I would personally look at the EL tables on p. 49 of the DMG and then triple the numbers of opponents. For example, an EL 13 suggests 1 opponent of CR 12, 13, or 14... or 2 creatures of CR 11... and the chart progresses. Well for your group, give them 3 opponents of CR 12-14 or 6 opponents of CR 11.....and so on. This does slightly give the creatures a bit more of an edge (as they are roughly tripled and the PCs are shy of the triple-size party of 12), so use a bit of judgement: sometimes only double the opponents. I would not look at simply doing higher CR creatures just because you have more PCs. This could easily result in one or two PC deaths, even though the overall battle is easily won by the group. None of this is perfect, as CR is really only good for a guideline...but when in doubt, start with the easy stuff and gradually make encounters more difficult as you get used to the size of the group and thier limits. In any case, be ready for LONG combats and have HUGE battlemats ready to track the number of PCs, all of the effects they create, the numbers of opponents, and then all the space for them to be able to move around in. [/QUOTE]
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