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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Level Difficulty
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<blockquote data-quote="daTim" data-source="post: 1214353" data-attributes="member: 1797"><p>The Golem will be rampaging through a small city, so if they dont intervene in some way it will kill lots of people, destroy much of the town and eventually kill several NPC friends who would die to defend the city. So basicly they are in a slight time crunch to kill it and are rather motivated.</p><p></p><p>Here are its stats if anyone is curious... Advancing monsters is tough work!</p><p></p><p>HP: 143 + DR 10/Adamantine and Bludg. </p><p>AC: 23, Touch 6 </p><p>Saves: +6/+4/+6 (not that important)</p><p>Attack: +23/+23 at 15 feet (good thing no power attack...)</p><p>Damage: 4d8+11 cursed wound damage (avg 29 dmg)</p><p>Can haste itself for 3 rounds, acid heals it 4 to 1</p><p></p><p>A lvl 15 monk would clean this thing up nicely, too bad there are none. Also nobody in the party has an adamantine bludg. weapon, though there are some in town.</p></blockquote><p></p>
[QUOTE="daTim, post: 1214353, member: 1797"] The Golem will be rampaging through a small city, so if they dont intervene in some way it will kill lots of people, destroy much of the town and eventually kill several NPC friends who would die to defend the city. So basicly they are in a slight time crunch to kill it and are rather motivated. Here are its stats if anyone is curious... Advancing monsters is tough work! HP: 143 + DR 10/Adamantine and Bludg. AC: 23, Touch 6 Saves: +6/+4/+6 (not that important) Attack: +23/+23 at 15 feet (good thing no power attack...) Damage: 4d8+11 cursed wound damage (avg 29 dmg) Can haste itself for 3 rounds, acid heals it 4 to 1 A lvl 15 monk would clean this thing up nicely, too bad there are none. Also nobody in the party has an adamantine bludg. weapon, though there are some in town. [/QUOTE]
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