Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Level questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5301334" data-attributes="member: 82106"><p>DMG Page 56 is all you need. The XP rewards chart shows the XP for a monster of each level in the first column ('standard monster'). Multiply this by the number of PCs in the party and you have the XP budget for an equal level encounter. If you want a higher or lower level encounter then use the row of the table for the encounter level you want. So for a 4th level encounter for 3 PCs it is 175 XP x 3 = 525 XP. You can buy any sorts of monsters and traps that total 525 XP and you have a level 4 encounter. Note though that you probably don't want to use monsters less than 2 levels below the party level or more than 3 levels above it even though the budget would allow for it.</p><p></p><p>As for how hard encounters are, that is highly dependent on the situation. An equal level encounter should always be generally somewhere between a speedbump and a modest challenge. A level +5 encounter will be quite difficult for most groups, impossible for some, but at times can be trivial for very well prepared and skilled groups of players at high levels. </p><p></p><p>The MM3 type monster design guideline changes do have a definite impact, especially at higher levels. If you either adjust existing pre-MM3 monsters to MM3 guidelines for damage etc or use actual MM3 monsters then things can be tougher. </p><p></p><p>If you are just starting out my advice is create a couple of fairly weak encounters to begin with. They MAY turn out to be trivial but they will be over quickly and give the group a chance to have a shakedown so they can start learning how to coordinate tactics and whatnot. Even if the players know the rules pretty well that isn't a bad idea. Based on how it goes (say for 3 level 1 PCs toss them a 200 XP encounter first) you'll have a good idea of how much they can handle. You can always add a couple minions to an encounter or a standard monster even at the last minute if you're finding they're just blowing through things, or turn a standard into a couple minions if they are struggling a lot.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5301334, member: 82106"] DMG Page 56 is all you need. The XP rewards chart shows the XP for a monster of each level in the first column ('standard monster'). Multiply this by the number of PCs in the party and you have the XP budget for an equal level encounter. If you want a higher or lower level encounter then use the row of the table for the encounter level you want. So for a 4th level encounter for 3 PCs it is 175 XP x 3 = 525 XP. You can buy any sorts of monsters and traps that total 525 XP and you have a level 4 encounter. Note though that you probably don't want to use monsters less than 2 levels below the party level or more than 3 levels above it even though the budget would allow for it. As for how hard encounters are, that is highly dependent on the situation. An equal level encounter should always be generally somewhere between a speedbump and a modest challenge. A level +5 encounter will be quite difficult for most groups, impossible for some, but at times can be trivial for very well prepared and skilled groups of players at high levels. The MM3 type monster design guideline changes do have a definite impact, especially at higher levels. If you either adjust existing pre-MM3 monsters to MM3 guidelines for damage etc or use actual MM3 monsters then things can be tougher. If you are just starting out my advice is create a couple of fairly weak encounters to begin with. They MAY turn out to be trivial but they will be over quickly and give the group a chance to have a shakedown so they can start learning how to coordinate tactics and whatnot. Even if the players know the rules pretty well that isn't a bad idea. Based on how it goes (say for 3 level 1 PCs toss them a 200 XP encounter first) you'll have a good idea of how much they can handle. You can always add a couple minions to an encounter or a standard monster even at the last minute if you're finding they're just blowing through things, or turn a standard into a couple minions if they are struggling a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Level questions
Top