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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Level - realistic maximums
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<blockquote data-quote="Saagael" data-source="post: 5152423" data-attributes="member: 84839"><p>De-level the Dracolich to about level 14-15, and replace the "Stun" effect in most powers (I'd do all but one) with something else. I would take a look at all the other big bad undead creatures and copy a power or two from them to give the Dracolich many opportunities in dealing with the party, rather than just stun half the party every turn. </p><p></p><p>I'd give the Dracolich a minor-action dominate power that recharges on a 6 the dragon can use while bloodied. Then I'd turn its immediate interrupt power into something that deals ongoing 10 fire and necrotic damage (or cold/necrotic depending on your flavor). Increase that damage to 15 when bloodied. That keeps the same tension as a stun but allows the players their actions. </p><p></p><p>The big thing is you'll want to do something to make the battle drastically shift when the dragon becomes bloodied. Whether it's summoning monsters, destroying the roof/walls, revealing a deadly trap or similar time-constraint, or just become a lot more powerful, don't let the players get into position then just lock down the Dracolich. I've had two dragons succumb to being immobilized, dazed, slowed or sequestered for 5 rounds straight which made the battle boring. Luckily I whipped up some minions for the players to fend off while the dragon got back on its feet.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5152423, member: 84839"] De-level the Dracolich to about level 14-15, and replace the "Stun" effect in most powers (I'd do all but one) with something else. I would take a look at all the other big bad undead creatures and copy a power or two from them to give the Dracolich many opportunities in dealing with the party, rather than just stun half the party every turn. I'd give the Dracolich a minor-action dominate power that recharges on a 6 the dragon can use while bloodied. Then I'd turn its immediate interrupt power into something that deals ongoing 10 fire and necrotic damage (or cold/necrotic depending on your flavor). Increase that damage to 15 when bloodied. That keeps the same tension as a stun but allows the players their actions. The big thing is you'll want to do something to make the battle drastically shift when the dragon becomes bloodied. Whether it's summoning monsters, destroying the roof/walls, revealing a deadly trap or similar time-constraint, or just become a lot more powerful, don't let the players get into position then just lock down the Dracolich. I've had two dragons succumb to being immobilized, dazed, slowed or sequestered for 5 rounds straight which made the battle boring. Luckily I whipped up some minions for the players to fend off while the dragon got back on its feet. [/QUOTE]
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