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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Level - realistic maximums
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 5152698" data-attributes="member: 53082"><p>I'm not too worried about my players finding this as they don't really hang out here and they don't know my screen name.</p><p></p><p>That does lead into one potential problem - there are some mentions above about optimizing characters and tailoring them for certain fights, and I'm not sure how much of that is going to happen. They're smart, and after 9 years of 3rd edition with them I know they will put some effort in that direction, but not to the degree our online-a-lot selves might do. Additionally none of us have played much 4E, so there will be a learning curve on both sides. </p><p></p><p>I've avoided DDI until now, figuring I don;t really need it until I actually have a campaign but I may have to take the plunge - the monster modder is probably going to get some work.</p><p></p><p>Just to share some more, the campaign is Return to the Ruins of Adventure - it's Pool of Radiance converted to 4E and set in the updated timeline -several of us played the computer game and I wanted to add some retro flavor to the new edition. Each section of town is conveniently levelled for budding heroes and there are enough sections to run them up to lvl 10+ pretty easily. The beholder is there because I want to include as many iconic monsters as I can and he fits well. The Dracolich was going to be the reanimated corpse of the possessed dragon from the original adventure, so maybe I could justify downing him a few levels - he's been through a lot after all.</p><p></p><p>So I can't really count on powered-up characters. I think I'm going to pencil in "dracolich" for now and see where we are when we approach the time for that battle. The lower levels should work out fine - I'm not set on any particular critter and I have a wide level range to work with, but I like to set up some of the major opposition in advance. This kind of conversation is a big help.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5152698, member: 53082"] I'm not too worried about my players finding this as they don't really hang out here and they don't know my screen name. That does lead into one potential problem - there are some mentions above about optimizing characters and tailoring them for certain fights, and I'm not sure how much of that is going to happen. They're smart, and after 9 years of 3rd edition with them I know they will put some effort in that direction, but not to the degree our online-a-lot selves might do. Additionally none of us have played much 4E, so there will be a learning curve on both sides. I've avoided DDI until now, figuring I don;t really need it until I actually have a campaign but I may have to take the plunge - the monster modder is probably going to get some work. Just to share some more, the campaign is Return to the Ruins of Adventure - it's Pool of Radiance converted to 4E and set in the updated timeline -several of us played the computer game and I wanted to add some retro flavor to the new edition. Each section of town is conveniently levelled for budding heroes and there are enough sections to run them up to lvl 10+ pretty easily. The beholder is there because I want to include as many iconic monsters as I can and he fits well. The Dracolich was going to be the reanimated corpse of the possessed dragon from the original adventure, so maybe I could justify downing him a few levels - he's been through a lot after all. So I can't really count on powered-up characters. I think I'm going to pencil in "dracolich" for now and see where we are when we approach the time for that battle. The lower levels should work out fine - I'm not set on any particular critter and I have a wide level range to work with, but I like to set up some of the major opposition in advance. This kind of conversation is a big help. [/QUOTE]
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