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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Level - realistic maximums
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<blockquote data-quote="Amaroq" data-source="post: 5154664" data-attributes="member: 15470"><p>Fully agreed. The "grind" feel that some people complain about tends to come about in the stage where the big-bad is bloodied, and everybody is down to at-wills unless the big-bad recharges an encounter power.</p><p></p><p>Letting the big-bad "power up" when Bloodied raises the stakes dramatically - and its very cinematic: anime villains, for example, tend to hoard their best powers for later in the fight when you've "proven yourself" worthy. Its even good tactics - hold onto your dailies until you're convinced that the foe is worth expending them. </p><p></p><p>It also makes good game sense; by the time he's bloodied, the good guys have usually thrown out multiple continuing effects, such as zones, etc. If the boss can't either shrug off effects or unveil new levels of beat-down, he's a lot <strong>less</strong> scary by then than he was.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5154664, member: 15470"] Fully agreed. The "grind" feel that some people complain about tends to come about in the stage where the big-bad is bloodied, and everybody is down to at-wills unless the big-bad recharges an encounter power. Letting the big-bad "power up" when Bloodied raises the stakes dramatically - and its very cinematic: anime villains, for example, tend to hoard their best powers for later in the fight when you've "proven yourself" worthy. Its even good tactics - hold onto your dailies until you're convinced that the foe is worth expending them. It also makes good game sense; by the time he's bloodied, the good guys have usually thrown out multiple continuing effects, such as zones, etc. If the boss can't either shrug off effects or unveil new levels of beat-down, he's a lot [b]less[/b] scary by then than he was. [/QUOTE]
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Encounter Level - realistic maximums
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