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Encounter Levels for large parties
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<blockquote data-quote="kigmatzomat" data-source="post: 3570783" data-attributes="member: 9254"><p>The exception are "boss" battles where you are doing CR<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />arty+2 or +3. In those cases, you might accidentally use a creature with excessive DR/SR/AC that makes them nigh invulnerable or that have "instakill" abilities when used against PCs without the expected magical defenses.</p><p></p><p>My group has 7 PCs plus three cohort casters. (Soon to be four or five cohorts. Whee!) We're at 20th level so I've got few concerns about killing PCs but if I use a singular boss at ~CR26 I generally anticipate at least 2 PC deaths per encounter. </p><p></p><p>Mobs are harder to run against PCs from the management standpoint; tactically I prefer to mob the party. Overrun and assist-other grapples can be quite entertaining. For a starting DM, add the extra oomph by adding one or two creatures near the target CR to reduce the brain-strain. For BBBEG encounters, use two or three creatures of similar types since you can explain them as family units, tribes, or any other clique. It cuts the strain and is still logical.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3570783, member: 9254"] The exception are "boss" battles where you are doing CR:Party+2 or +3. In those cases, you might accidentally use a creature with excessive DR/SR/AC that makes them nigh invulnerable or that have "instakill" abilities when used against PCs without the expected magical defenses. My group has 7 PCs plus three cohort casters. (Soon to be four or five cohorts. Whee!) We're at 20th level so I've got few concerns about killing PCs but if I use a singular boss at ~CR26 I generally anticipate at least 2 PC deaths per encounter. Mobs are harder to run against PCs from the management standpoint; tactically I prefer to mob the party. Overrun and assist-other grapples can be quite entertaining. For a starting DM, add the extra oomph by adding one or two creatures near the target CR to reduce the brain-strain. For BBBEG encounters, use two or three creatures of similar types since you can explain them as family units, tribes, or any other clique. It cuts the strain and is still logical. [/QUOTE]
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