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Encounter planning wackiness?
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<blockquote data-quote="Upper_Krust" data-source="post: 3997937" data-attributes="member: 326"><p>Howdy Irda Ranger! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That just seems like a backdoor way of adding NPC levels to a monster.</p><p></p><p></p><p></p><p>That doesn't seem to make a lot of sense (as Plane Sailing points out). Firstly it would be less satisfactory than adding NPC levels - and my guess is that monsters with NPC levels = Elites, so it wouldn't work anyway (unless you added an extra five or so levels). Secondly, the monster in question wouldn't have any new special attacks, so again it would be unsatisfactory.</p><p></p><p>As I pointed out in my previous post, I don't think my idea for scaling works upward (or downward depending on your perspective). You can't make a minion a standard/elite/solo monster but lowering its level, but you can make a solo monster an elite/standard/minion by raising its level.</p><p></p><p></p><p></p><p>Not sure if that is truly necessary. If you put 10 archers on one side of the battlefield and 10 brutes on the other, chances are the brutes will be whittled down by the time they close the distance (assuming rough parity of level on both sides).</p><p></p><p></p><p></p><p>Wouldn't that be 10 paragon soldiers can hold off 33,333 heroic soldiers?</p><p></p><p>Although I am just wondering how the Spartans managed to avoid all those die rolls of '20' from the Persian Archers. 10,000 archers would roll 500 natural '20's each round. Must be a special shield based feat or something. Maybe theres an immobile crouching technique that turns a large shield into a tower shield, thus giving them an additional 90% cover for as long as they don't move. Thus they would only face 50 successful arrow strikes per round, or one hit per soldier per 2 rounds, an amount of damage soldiers of their level, and with their hit points could easily withstand.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3997937, member: 326"] Howdy Irda Ranger! :) That just seems like a backdoor way of adding NPC levels to a monster. That doesn't seem to make a lot of sense (as Plane Sailing points out). Firstly it would be less satisfactory than adding NPC levels - and my guess is that monsters with NPC levels = Elites, so it wouldn't work anyway (unless you added an extra five or so levels). Secondly, the monster in question wouldn't have any new special attacks, so again it would be unsatisfactory. As I pointed out in my previous post, I don't think my idea for scaling works upward (or downward depending on your perspective). You can't make a minion a standard/elite/solo monster but lowering its level, but you can make a solo monster an elite/standard/minion by raising its level. Not sure if that is truly necessary. If you put 10 archers on one side of the battlefield and 10 brutes on the other, chances are the brutes will be whittled down by the time they close the distance (assuming rough parity of level on both sides). Wouldn't that be 10 paragon soldiers can hold off 33,333 heroic soldiers? Although I am just wondering how the Spartans managed to avoid all those die rolls of '20' from the Persian Archers. 10,000 archers would roll 500 natural '20's each round. Must be a special shield based feat or something. Maybe theres an immobile crouching technique that turns a large shield into a tower shield, thus giving them an additional 90% cover for as long as they don't move. Thus they would only face 50 successful arrow strikes per round, or one hit per soldier per 2 rounds, an amount of damage soldiers of their level, and with their hit points could easily withstand. [/QUOTE]
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