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Community
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Encounter planning wackiness?
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<blockquote data-quote="Upper_Krust" data-source="post: 3999258" data-attributes="member: 326"><p>Howdy Mustrum! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The monsters would generally still have a 1 in 20 chance, and in the minion or brute roles above would of course mean plying them in multiple numbers. Then again still only really useful as a delaying tactic or buffer between the PCs and perhaps an NPC henchman of the BBEG.</p><p></p><p></p><p></p><p>Exactly. Then again, we have to remember two things. Firstly that BAB is lessened* and ability score 'bonuses' will be higher.</p><p></p><p>My guess is:</p><p></p><p>Solo Monster = 2/3 BAB</p><p>Elite Monster = 1/2 BAB = same as PC</p><p>Standard Monster = 1/3 BAB (example: Spined Devil, Level 6 Skirmisher with +7 bonus to strength, gets +9 to attack)</p><p>Minion Monster = 1/4 BAB</p><p></p><p>That would mean a base difference of 13 between a 30th-level Minion and a 30th level Solo monster. If we assume a typical PC will hit itself on an 11 or better and Elite monsters parallel PCs then:</p><p></p><p>Solo Monster ~ hits on a 6+ (75% chance)</p><p>Elite Monster ~ hits on an 11+ (50% chance)</p><p>Standard Monster ~ hits on a 16+ (25% chance)</p><p>Minion Monster ~ hits on a 19+ (10% chance)</p><p></p><p>Then therefore...</p><p></p><p>a 30th-level Minion = a 10th-level Solo Monster.</p><p>a 30th-level Minion = a 15th-level Elite Monster.</p><p>a 30th-level Minion = a 20th-level Standard Monster.</p><p></p><p>Hence my reasoning that the Monster power roles can scale downwards (From solo, to elite, to standard, to minion) </p><p></p><p> </p><p></p><p>To be honest I don't think we will see very many stacked stat blocks (such as Elementals) in the new MM.</p><p></p><p></p><p></p><p>I think one way around the idea could be to incorporate monster themes in each monster manual based around various leader types. So for instance if you have Orcus, you make sure there are enough demons and undead to create such an adventure. Same with the Beholder and its servants/minions. Or with the Aboleth and its servants/minions, etc. Just don't include leader types and then not have enough servants and minions to accomodate it.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3999258, member: 326"] Howdy Mustrum! :) The monsters would generally still have a 1 in 20 chance, and in the minion or brute roles above would of course mean plying them in multiple numbers. Then again still only really useful as a delaying tactic or buffer between the PCs and perhaps an NPC henchman of the BBEG. Exactly. Then again, we have to remember two things. Firstly that BAB is lessened* and ability score 'bonuses' will be higher. My guess is: Solo Monster = 2/3 BAB Elite Monster = 1/2 BAB = same as PC Standard Monster = 1/3 BAB (example: Spined Devil, Level 6 Skirmisher with +7 bonus to strength, gets +9 to attack) Minion Monster = 1/4 BAB That would mean a base difference of 13 between a 30th-level Minion and a 30th level Solo monster. If we assume a typical PC will hit itself on an 11 or better and Elite monsters parallel PCs then: Solo Monster ~ hits on a 6+ (75% chance) Elite Monster ~ hits on an 11+ (50% chance) Standard Monster ~ hits on a 16+ (25% chance) Minion Monster ~ hits on a 19+ (10% chance) Then therefore... a 30th-level Minion = a 10th-level Solo Monster. a 30th-level Minion = a 15th-level Elite Monster. a 30th-level Minion = a 20th-level Standard Monster. Hence my reasoning that the Monster power roles can scale downwards (From solo, to elite, to standard, to minion) To be honest I don't think we will see very many stacked stat blocks (such as Elementals) in the new MM. I think one way around the idea could be to incorporate monster themes in each monster manual based around various leader types. So for instance if you have Orcus, you make sure there are enough demons and undead to create such an adventure. Same with the Beholder and its servants/minions. Or with the Aboleth and its servants/minions, etc. Just don't include leader types and then not have enough servants and minions to accomodate it. [/QUOTE]
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