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Encounter planning wackiness?
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<blockquote data-quote="small pumpkin man" data-source="post: 3999601" data-attributes="member: 57910"><p>I feel extremely certain that it will NOT work like this. A large part of the point of the new system is that the <em>math stays the same</em>, most everything will go 1 per 2 levels, with a flat bonus, that will stay the same among the levels.</p><p></p><p>I also don't expect a huge difference between the attack bonuses and AC of Solo/elite/normal/minion, I think it's far more likely that damage, actions and hp will be the scaling factor, otherwise there's no point to setting it up like that, you might as well just use CR.</p><p></p><p>I don't see it working like that, because it misses the entire point of splitting them up as minion/normal/elite/Solo. The problem with CR is that if you fight a lot of mooks they often do quite good damage, but can't hit you, and if you make a major boss, their often quite hard to affect, but have too few actions to do anything, so they get swarmed/whittled down anyway, by setting creatures up so that they're designed to take a party by themselves, or to be part of a horde, you get around that problem.</p><p></p><p>Or to put it simply, Solo does not just mean +4 CR, Minion does not just mean -? CR, don't expect them to work like that.</p><p></p><p>In regards to scaling monsters, it's beensaid it's going to be easier to scale monsters up (and just as easy to scale them down), I haven't seen details, but I'm not worried.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 3999601, member: 57910"] I feel extremely certain that it will NOT work like this. A large part of the point of the new system is that the [i]math stays the same[/i], most everything will go 1 per 2 levels, with a flat bonus, that will stay the same among the levels. I also don't expect a huge difference between the attack bonuses and AC of Solo/elite/normal/minion, I think it's far more likely that damage, actions and hp will be the scaling factor, otherwise there's no point to setting it up like that, you might as well just use CR. I don't see it working like that, because it misses the entire point of splitting them up as minion/normal/elite/Solo. The problem with CR is that if you fight a lot of mooks they often do quite good damage, but can't hit you, and if you make a major boss, their often quite hard to affect, but have too few actions to do anything, so they get swarmed/whittled down anyway, by setting creatures up so that they're designed to take a party by themselves, or to be part of a horde, you get around that problem. Or to put it simply, Solo does not just mean +4 CR, Minion does not just mean -? CR, don't expect them to work like that. In regards to scaling monsters, it's beensaid it's going to be easier to scale monsters up (and just as easy to scale them down), I haven't seen details, but I'm not worried. [/QUOTE]
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Encounter planning wackiness?
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