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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter power buffs outside of combat
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4160550" data-attributes="member: 834"><p>Concerning buffing spell : I would tentatively say that it looks like most buffing spell requires a minor action to maintain, like fly.</p><p></p><p>In that context, you are not going to maintain a lot of them. So even if you cast just before entering, you are unlikely to see more than one or two spell cast by the whole party (Most class cast no buffs in the first place and you can't expect the classes that do to cast more than one).</p><p></p><p>If I'm right, while you will stil see some limited buffing going on before an expected fight, the designer are still correct in saying they have fixed this issue. One or two spells is nothing compared to the 3e buffathons before major encounters.</p><p></p><p>---</p><p></p><p>Concerning taking it slow to rest between fight or moving fast to extend an encounter power :</p><p></p><p>Encounters are designed to cover an entire area in 4e. So you could say an encounter is a geographic concept as well as a temporal one. I remember seeing a dungeon with the encounters area clearly mapped out; resting between fights within that same encounter area would be silly anyway because it would require for the other monsters to be blind, deaf, and conveniently sitting on their arse at all time until poked on the shoulder. </p><p></p><p>Also, I thought encounter power didn't just recharge every five minutes. I think you need to rest for five minutes. </p><p></p><p>So basically, you secure the encounter area, catch your breath, move on.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4160550, member: 834"] Concerning buffing spell : I would tentatively say that it looks like most buffing spell requires a minor action to maintain, like fly. In that context, you are not going to maintain a lot of them. So even if you cast just before entering, you are unlikely to see more than one or two spell cast by the whole party (Most class cast no buffs in the first place and you can't expect the classes that do to cast more than one). If I'm right, while you will stil see some limited buffing going on before an expected fight, the designer are still correct in saying they have fixed this issue. One or two spells is nothing compared to the 3e buffathons before major encounters. --- Concerning taking it slow to rest between fight or moving fast to extend an encounter power : Encounters are designed to cover an entire area in 4e. So you could say an encounter is a geographic concept as well as a temporal one. I remember seeing a dungeon with the encounters area clearly mapped out; resting between fights within that same encounter area would be silly anyway because it would require for the other monsters to be blind, deaf, and conveniently sitting on their arse at all time until poked on the shoulder. Also, I thought encounter power didn't just recharge every five minutes. I think you need to rest for five minutes. So basically, you secure the encounter area, catch your breath, move on. [/QUOTE]
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Encounter power buffs outside of combat
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