Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Powers as Encounter Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 4264841" data-attributes="member: 32164"><p>No, it won't completely unbalance the combat system. In fact, it won't unbalance it in the slightest. If there's nothing unbalancing about two separate characters using the same power in an encounter, then there's clearly nothing unbalancing about one character doing the same thing.</p><p></p><p>What you <em>will</em> lose is variety. Characters will always use the best power they've got for a given situation, even if that's the same encounter power they used 4 rounds ago. Let's say you're fighting in an area with precarious terrain. Assuming you have only one power that "pushes" or "slides" your opponents, you only have to worry about the PC using that once in an encounter. For the rest, he has to come up with creative ways to use the terrain. However, if he can just reuse that same power, then that's exactly what he'll do. Three times. BOrrr-ing.</p><p></p><p>By contrast, if the character only has 1 push power, but he's got two others that let him do other things, the fight won't turn into "push the bad guy in the pit" and "rinse, lather, repeat."</p><p></p><p>Different powers forces the PCs to come up with interesting combinations. For instance, I'm sure there are synergistic team combos where one person uses a per-encounter power and the others all use at-wills in order to set up the bad guys for something nasty. That's the essence of fun gaming.</p><p></p><p>I finally "got" the reasoning when I was discussing the rationale for "per-encounter" force powers with Rodney Thompson in the months leading up to the release of <em>Star Wars Saga Edition</em>. A character using the same ability over and <em>over</em> and <em>over again</em> is, bluntly put, <strong>bo-ring</strong>. The system is set up the way it is to encourage characters to come up with a variety of tactics, and to come up with new and interesting combos. By the time they're out of new combinations to try, they have gained new powers and a whole new range of tactics opens up. And so on.</p><p></p><p>No two battles will play the same, and when a favored tactic shows up, it'll be more like your group's version of the <em>X-Men</em>'s "Fastball Special" and less like the 3e spiked chain trip monkey.</p><p></p><p>So you can do it, but your combats will almost certainly lose variety.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4264841, member: 32164"] No, it won't completely unbalance the combat system. In fact, it won't unbalance it in the slightest. If there's nothing unbalancing about two separate characters using the same power in an encounter, then there's clearly nothing unbalancing about one character doing the same thing. What you [i]will[/i] lose is variety. Characters will always use the best power they've got for a given situation, even if that's the same encounter power they used 4 rounds ago. Let's say you're fighting in an area with precarious terrain. Assuming you have only one power that "pushes" or "slides" your opponents, you only have to worry about the PC using that once in an encounter. For the rest, he has to come up with creative ways to use the terrain. However, if he can just reuse that same power, then that's exactly what he'll do. Three times. BOrrr-ing. By contrast, if the character only has 1 push power, but he's got two others that let him do other things, the fight won't turn into "push the bad guy in the pit" and "rinse, lather, repeat." Different powers forces the PCs to come up with interesting combinations. For instance, I'm sure there are synergistic team combos where one person uses a per-encounter power and the others all use at-wills in order to set up the bad guys for something nasty. That's the essence of fun gaming. I finally "got" the reasoning when I was discussing the rationale for "per-encounter" force powers with Rodney Thompson in the months leading up to the release of [i]Star Wars Saga Edition[/i]. A character using the same ability over and [i]over[/i] and [i]over again[/i] is, bluntly put, [b]bo-ring[/b]. The system is set up the way it is to encourage characters to come up with a variety of tactics, and to come up with new and interesting combos. By the time they're out of new combinations to try, they have gained new powers and a whole new range of tactics opens up. And so on. No two battles will play the same, and when a favored tactic shows up, it'll be more like your group's version of the [i]X-Men[/i]'s "Fastball Special" and less like the 3e spiked chain trip monkey. So you can do it, but your combats will almost certainly lose variety. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Powers as Encounter Slots
Top