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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Powers as Encounter Slots
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<blockquote data-quote="infax" data-source="post: 4273595" data-attributes="member: 12784"><p><strong>@John Snow</strong>: That's an interesting perspective. However, won't it be true that if the character has 3 encounter powers out of six options (let's say A, B and C out of A, B, C, D, E and F), in a given battle, the character will be forced to use A, then B and then C instead of spamming A for three rounds. On the other hand, if there are 6 combats before the character raises in level, he will go A, B, C every battle instead of A in the first, B and D in a second, C, C, E in another... well, you get the idea.</p><p></p><p>The restriction of one use per combat forces variety in *that* encounter, but guarantees repetition over a range of combats. And if no one has a push power in that open terrain near the firepit encounter, there won't be any "push the bad guy over the firepit" scenes - which could very well be the purpose of the encounter.</p><p></p><p>So, if I understand what most people stated so far in the thread, the purpose of the current 4e setup for powers is (A) to guarantee variety of maneuvers over the course of any given combat; and (B) to slightly tone down the effectiveness of players by preventing them from using again and again a potentially very effective power in a given setup.</p><p></p><p>Any more aspects that I may be overlooking?</p><p></p><p></p><p></p><p>Why would giving characters more versatility in their choices make the "whole thing fall apart"?</p></blockquote><p></p>
[QUOTE="infax, post: 4273595, member: 12784"] [B]@John Snow[/B]: That's an interesting perspective. However, won't it be true that if the character has 3 encounter powers out of six options (let's say A, B and C out of A, B, C, D, E and F), in a given battle, the character will be forced to use A, then B and then C instead of spamming A for three rounds. On the other hand, if there are 6 combats before the character raises in level, he will go A, B, C every battle instead of A in the first, B and D in a second, C, C, E in another... well, you get the idea. The restriction of one use per combat forces variety in *that* encounter, but guarantees repetition over a range of combats. And if no one has a push power in that open terrain near the firepit encounter, there won't be any "push the bad guy over the firepit" scenes - which could very well be the purpose of the encounter. So, if I understand what most people stated so far in the thread, the purpose of the current 4e setup for powers is (A) to guarantee variety of maneuvers over the course of any given combat; and (B) to slightly tone down the effectiveness of players by preventing them from using again and again a potentially very effective power in a given setup. Any more aspects that I may be overlooking? Why would giving characters more versatility in their choices make the "whole thing fall apart"? [/QUOTE]
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Encounter Powers as Encounter Slots
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