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General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Powers as Encounter Slots
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<blockquote data-quote="TheSleepyKing" data-source="post: 4274153" data-attributes="member: 63491"><p>I think it’s because so much of the game is predicated on the assumption that players will only have one power of a given level and that power is fixed. Having a combat near the edge of a cliff, for example, is going to mean that the players are all going to pull out their best "push the enemy around" powers for that combat if they're given the choice. In a sense that's how it should be... but it also might end up making the combat much easier than it should have been. Some other powers might be abuseable in certain situations (see the Ranger vs Orcus thread, for example) and it's hard to judge in advance how well giving players a lot of options will play out.</p><p></p><p>I could be completely wrong on that score, of course, and I hope I am. I like the trading down notion, and the idea of giving the players options to choose which powers they’re going to use at either the beginning of combat or even on the fly, but I’m almost afraid to implement it because it’s very hard to judge how it will affect balance or how it could be abused by the players. It could be just a lack of familiarity with the system, but it seems to me that many house rules in 4e have repercussions across the system that are largely unknowable at this time. </p><p></p><p>In any case, if you're going to try out any of the notions in this thread, please come back and tell us how they turned out. It would be great to know!</p></blockquote><p></p>
[QUOTE="TheSleepyKing, post: 4274153, member: 63491"] I think it’s because so much of the game is predicated on the assumption that players will only have one power of a given level and that power is fixed. Having a combat near the edge of a cliff, for example, is going to mean that the players are all going to pull out their best "push the enemy around" powers for that combat if they're given the choice. In a sense that's how it should be... but it also might end up making the combat much easier than it should have been. Some other powers might be abuseable in certain situations (see the Ranger vs Orcus thread, for example) and it's hard to judge in advance how well giving players a lot of options will play out. I could be completely wrong on that score, of course, and I hope I am. I like the trading down notion, and the idea of giving the players options to choose which powers they’re going to use at either the beginning of combat or even on the fly, but I’m almost afraid to implement it because it’s very hard to judge how it will affect balance or how it could be abused by the players. It could be just a lack of familiarity with the system, but it seems to me that many house rules in 4e have repercussions across the system that are largely unknowable at this time. In any case, if you're going to try out any of the notions in this thread, please come back and tell us how they turned out. It would be great to know! [/QUOTE]
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Encounter Powers as Encounter Slots
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