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General Tabletop Discussion
*Dungeons & Dragons
Encounter Pwr Recharge House Rule?
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<blockquote data-quote="Uller" data-source="post: 6001332" data-attributes="member: 413"><p>Yes, the Elite was a soldier. However, I fixed him to use MM3 math AND I increased the damage he does by 25% and reduced his HP by 25% (this is something I've been doing with high HP monsters to speed combat and reduce grind already). So he was dropping +14 vs AC attacks doing 2d8+8 damage...Yet even then the fight went on and on and it just seemed like it would have been more fun if the PCs (and even the Elite) could have recharged a power rather than just continue to exchange blows. </p><p></p><p>So...it's entirely possible that this was a case of bad encounter design but this isn't the only time that I've seen combats end up being a at-will slug fests reminiscent of BD&D.</p><p></p><p>If the fight was decided, I'd have been happy to have him retreat...but one good hit could have brought down a PC and changed the balance.</p></blockquote><p></p>
[QUOTE="Uller, post: 6001332, member: 413"] Yes, the Elite was a soldier. However, I fixed him to use MM3 math AND I increased the damage he does by 25% and reduced his HP by 25% (this is something I've been doing with high HP monsters to speed combat and reduce grind already). So he was dropping +14 vs AC attacks doing 2d8+8 damage...Yet even then the fight went on and on and it just seemed like it would have been more fun if the PCs (and even the Elite) could have recharged a power rather than just continue to exchange blows. So...it's entirely possible that this was a case of bad encounter design but this isn't the only time that I've seen combats end up being a at-will slug fests reminiscent of BD&D. If the fight was decided, I'd have been happy to have him retreat...but one good hit could have brought down a PC and changed the balance. [/QUOTE]
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Encounter Pwr Recharge House Rule?
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