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General Tabletop Discussion
*Dungeons & Dragons
Encounter Pwr Recharge House Rule?
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<blockquote data-quote="GreyICE" data-source="post: 6001352" data-attributes="member: 6684526"><p>MM3 math or no, Soldiers are bad choices for high level enemies. I mean look at a (straight out of MM3) EL8 Soldier - it has an AC of 24. An EL8 Brute? 20.</p><p></p><p>Those 4 points of AC cost you 20% hit rate - and that's huge. Attacks don't hit. That means attacks that weaken defenses don't hit. That means that a lot of the methods for dealing with high level enemies don't quite work.</p><p></p><p>To compensate, Soldiers typically have bad damage (For their level - at Lvl+3, that's still dangerous) - which doesn't help the feeling of it basically being a slugfest. </p><p></p><p>Even given the baseline of +2, it's still bad. It's this long, endless drain on combat. My personal rule of thumb is that Soldiers should be at most EL+1, and usually on level or LVL-1.</p><p></p><p>If you want to do it, the second wind to regain an encounter power is... not the worst idea ever (although it should take a minor action, not a standard, since 2 at-wills is better than most any encounter power).</p><p></p><p>It's fine for the monster to retreat if the PCs are on equal footing, unless they're straight up willing to fight to the death. I mean if you told me I had a 40% chance of dying while doing something, I'd just laugh and be like... 'nah, I'll pass.' If he has time to realize things aren't necessarily going his way, he has time to plan a retreat. </p><p></p><p>Also, it's a problem that will fade at level 7, since the third encounter power makes it a lot harder to run out (unless people just spam all their encounter powers immediately rather than saving them for when they work best, which is their own damn fault).</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6001352, member: 6684526"] MM3 math or no, Soldiers are bad choices for high level enemies. I mean look at a (straight out of MM3) EL8 Soldier - it has an AC of 24. An EL8 Brute? 20. Those 4 points of AC cost you 20% hit rate - and that's huge. Attacks don't hit. That means attacks that weaken defenses don't hit. That means that a lot of the methods for dealing with high level enemies don't quite work. To compensate, Soldiers typically have bad damage (For their level - at Lvl+3, that's still dangerous) - which doesn't help the feeling of it basically being a slugfest. Even given the baseline of +2, it's still bad. It's this long, endless drain on combat. My personal rule of thumb is that Soldiers should be at most EL+1, and usually on level or LVL-1. If you want to do it, the second wind to regain an encounter power is... not the worst idea ever (although it should take a minor action, not a standard, since 2 at-wills is better than most any encounter power). It's fine for the monster to retreat if the PCs are on equal footing, unless they're straight up willing to fight to the death. I mean if you told me I had a 40% chance of dying while doing something, I'd just laugh and be like... 'nah, I'll pass.' If he has time to realize things aren't necessarily going his way, he has time to plan a retreat. Also, it's a problem that will fade at level 7, since the third encounter power makes it a lot harder to run out (unless people just spam all their encounter powers immediately rather than saving them for when they work best, which is their own damn fault). [/QUOTE]
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