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General Tabletop Discussion
*Dungeons & Dragons
Encounter Pwr Recharge House Rule?
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<blockquote data-quote="Mengu" data-source="post: 6002560" data-attributes="member: 65726"><p>For encounters that I think may take long, I tend to introduce a timed event of some sort that recharges encounter powers or does other fancy things. Maybe killing one of the undead they are fighting releases a powerful soul that was trapped, which grants some boon, like recharging encounter powers, spending a healing surge, or the like. In another fight, this might be done via attuning to an obelisk, in yet another encounter, it might involve drinking from the magic fountain, and in yet another, it might be the inspiring horn blown by the dwarves that are coming to rescue them, if only they can survive a bit longer. Such recharge mechanics can both add to story, and reduce boredom, without handing PC's a new mechanic to abuse.</p></blockquote><p></p>
[QUOTE="Mengu, post: 6002560, member: 65726"] For encounters that I think may take long, I tend to introduce a timed event of some sort that recharges encounter powers or does other fancy things. Maybe killing one of the undead they are fighting releases a powerful soul that was trapped, which grants some boon, like recharging encounter powers, spending a healing surge, or the like. In another fight, this might be done via attuning to an obelisk, in yet another encounter, it might involve drinking from the magic fountain, and in yet another, it might be the inspiring horn blown by the dwarves that are coming to rescue them, if only they can survive a bit longer. Such recharge mechanics can both add to story, and reduce boredom, without handing PC's a new mechanic to abuse. [/QUOTE]
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Encounter Pwr Recharge House Rule?
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