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General Tabletop Discussion
*Dungeons & Dragons
Encounter Pwr Recharge House Rule?
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<blockquote data-quote="D'karr" data-source="post: 6009530" data-attributes="member: 336"><p>Thematically, I've allowed a single power to be reused when a player decided to use Second Wind. At the time, within that particular encounter, it seemed appropriate.</p><p></p><p>Some of these things really work a lot better as "rough guidelines" rather than "hard rules."</p><p></p><p>Allowing the PCs to reuse a spent power is one of those things that also allows me to set some pacing goals. For example when wave 2 of an encounter starts "the heroes look at it and steel themselves for the onslaught." At that time I might recharge a power, or grant them recovery of a healing surge.</p><p></p><p>I've also used milestones, real ones not the artificial every 2 encounter ones, as the recharge point of an adventure.</p><p></p><p>I tinker with the system a lot, and I have a lot of fun doing it.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6009530, member: 336"] Thematically, I've allowed a single power to be reused when a player decided to use Second Wind. At the time, within that particular encounter, it seemed appropriate. Some of these things really work a lot better as "rough guidelines" rather than "hard rules." Allowing the PCs to reuse a spent power is one of those things that also allows me to set some pacing goals. For example when wave 2 of an encounter starts "the heroes look at it and steel themselves for the onslaught." At that time I might recharge a power, or grant them recovery of a healing surge. I've also used milestones, real ones not the artificial every 2 encounter ones, as the recharge point of an adventure. I tinker with the system a lot, and I have a lot of fun doing it. [/QUOTE]
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Encounter Pwr Recharge House Rule?
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