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Encounter: Scramble Atop Crumbling Pillars
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<blockquote data-quote="Riastlin" data-source="post: 5657111" data-attributes="member: 94022"><p>Haven't run it yet. It will actually be a while before it gets run since the party is currently stuck in the Shadowfell on another adventure.</p><p> </p><p></p><p> </p><p>The way I intend to set this up is that the pillars did at one time support the ground floor above and helped bridge a chasm (sort of like Fellowship of the Ring if instead of stairwells they simply built a floor). Over time though an underground river has burst through a wall in the chasm and has since been rushing around the base of the pillars (thus causing the bases to become narrower due to erosion). The combination of the raging river and time has contributed to the floor above collapsing.</p><p> </p><p>I will probably space my pillars out a little further as well to make it seem a little more realistic (though not too much because I don't want the party to be afraid to try to cross). I figure every time a pillar is jumped on I will give the player a save to keep it from falling (possibly with a penalty, don't know yet). I figure if the pillars are still standing, then it takes at least some doing to knock it over. I'll also probably start with a few of the pillars being already knocked over so as to warn the party that they may not be entirely stable.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5657111, member: 94022"] Haven't run it yet. It will actually be a while before it gets run since the party is currently stuck in the Shadowfell on another adventure. The way I intend to set this up is that the pillars did at one time support the ground floor above and helped bridge a chasm (sort of like Fellowship of the Ring if instead of stairwells they simply built a floor). Over time though an underground river has burst through a wall in the chasm and has since been rushing around the base of the pillars (thus causing the bases to become narrower due to erosion). The combination of the raging river and time has contributed to the floor above collapsing. I will probably space my pillars out a little further as well to make it seem a little more realistic (though not too much because I don't want the party to be afraid to try to cross). I figure every time a pillar is jumped on I will give the player a save to keep it from falling (possibly with a penalty, don't know yet). I figure if the pillars are still standing, then it takes at least some doing to knock it over. I'll also probably start with a few of the pillars being already knocked over so as to warn the party that they may not be entirely stable. [/QUOTE]
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Encounter: Scramble Atop Crumbling Pillars
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