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<blockquote data-quote="Imaculata" data-source="post: 6956875" data-attributes="member: 6801286"><p>I agree, but I think that is an issue that extends way beyond just the current topic. I think this sort of bullying is something that DM's need to be wary of in general. Players can very easily (often unintentionally) dominate the table. And especially if this is during long strategic planning, this becomes very tedious for those that feel sidelined. </p><p></p><p>I try to always be watchful for players that are less vocal and active, and try to involve them when the more active players push them to the side line. There are very subtle ways to do this.</p><p></p><p>For example, a while ago my players were planning a big battle. This was pre-battle mind you, not during the battle. One of the players in my group is a new role player, and is less vocal during play. So when the other players loudly start dominating the table, and discussing tactics, he can easily end up being ignored. And its hard to get a word in once they get going.</p><p></p><p>So what I did was have an npc (his love interest) approach him, and ask him "if he thinks this plan will work". She then shared some ideas of her own, which the less vocal player could then bring to the table. It was kind of like how a director cuts to a different character during a movie, to show his side of the story. I allowed the other players to rattle on, while giving him something to pull him into the scene.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6956875, member: 6801286"] I agree, but I think that is an issue that extends way beyond just the current topic. I think this sort of bullying is something that DM's need to be wary of in general. Players can very easily (often unintentionally) dominate the table. And especially if this is during long strategic planning, this becomes very tedious for those that feel sidelined. I try to always be watchful for players that are less vocal and active, and try to involve them when the more active players push them to the side line. There are very subtle ways to do this. For example, a while ago my players were planning a big battle. This was pre-battle mind you, not during the battle. One of the players in my group is a new role player, and is less vocal during play. So when the other players loudly start dominating the table, and discussing tactics, he can easily end up being ignored. And its hard to get a word in once they get going. So what I did was have an npc (his love interest) approach him, and ask him "if he thinks this plan will work". She then shared some ideas of her own, which the less vocal player could then bring to the table. It was kind of like how a director cuts to a different character during a movie, to show his side of the story. I allowed the other players to rattle on, while giving him something to pull him into the scene. [/QUOTE]
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