Encounter Tracking Sheets : Share yours

Encounter Tracking Sheets - do you use them when you DM?

I started out with a VERY complex version of an encounter tracking sheet, but have since scaled it down, as I barely used 1/3 of the fields during game play.

I have attached mine here for you to see/use if you wish. ( Well - I'm gonna TRY and attach - ... zipped .xls file...see how it works... )

I have the PC's relevant fields populated, and print these out before a game. I have the NPC/monster/antagonist stats on the right, and fill those in as needed. ( Or in advance if I'm really on top of things for planned encounters ) Encounter begins - record initiative results and keep rolllin'...

This ends up being my "scratchpad" for other notes too & helps me keep everything in one place, so I can later reference easily.

So who else uses an "Encounter tracking sheet" ? Would you like to share it with us, or tell us about it?
 

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If I hadn't just ripped out the cables from the back of my pooter, I'd scan my latest "encounter tracking sheet".

Instead I'll describe it.

1 sheet of 8 1/2 x 11 lined paper, torn along top edge.

Scriblings along left margin indicate PC names, each PC name is then followed by a 1 inch gap where the damage they have taken is scratched in and out and then ignored. After that is the initiative tracking for the past three battles.

Just below the PCs, are a bunch of monster names. They are all scratched out now. They also have damage tallies and an AC number scratched in just over the name (or wherever it fit). THey only have an initiative number in one collumn, not all of them (since they didn't make any repeat appearances).

Below all this is a list of finicky bits... (wall of fire (7): followed by 4 hash marks, haste on Genevieve (3) followed by 3 hash marks, then all crossed out).

There we go. A disaster in action.

At least my maps are legible.

:D
 


Index Cards... That's my answer to everything:D .

Well, almost. But I do use them for combats. I've got an index card for each PC with their name, max HP, saves, AC/Flat Foot/Touch, init modifier, etc. I prepare combats by having a card with each monster, hp, init mod too. Then when time comes for combat, I roll init for the monsters and write down the PC rolls on their cards. I then place them in order and shuffle through them till I kill them all or the combat's over, whichever comes first.

--Sam
 

I use a sheet of notebook paper and write the names in order of initative. I tend to write an X if the pc or npc does anything. If I need to make a note, I make a note near that X. If they cast a spell with X number of round duration, I'll write little _ and then X them out as the rounds go bye. I write down the hit points of the monters, and adjust as damage happens. Any other notes I need go where ever I can find room.
 


I use an excel workbook that has character sheets for all of my PCs in it, an experience calculator (that uses my own formulas), and a battle tracker.

The character sheets to all of their own math (i.e. I fill in a stat and get the bonus)

The experience calculator has a couple of fields to fill in (party level, number of members & CR = PL to a level) Then I just fill in the number of combats or RP situations for the evening, fill in the number of times a player gained and RP point and wala I have the evenings experience.

The battle tracker is two parts on one sheet. Everyone rolls initiative and gives me their total, I fill this out in the one section and then hit ctrl+o and the names of the characters appear at the top of the battle table in order of initiative. I then call off the names in order. The tracker handles six PCs and one set of monsters. Then when a monster or character takes damage I note it in their block for that round, multiround stuff (spells) gets noted with a start/finish round. I'll prety it up and post it tomorrow. (without my PCs sheets of course)
 

I'm with Sam, I've gone to index cards in the last few months for when I DM, which is currently RTTTOEE. (as have all 3 other DM's I play with :D )

Attached (if I can get it to work) is an excel file that I put together to go along with the cards. You enter all the monster/NPC stats on a page and the basic info needed for the cards is filled in automaticly on a sheet set up to print the cards. I use this Excel sheet on my laptop at the table and have all the NPCs lnked to a list at the front to make switching a little faster. (it would also be easy to fill in the info and then print all the pages and have everything ready to go in a binder)

It takes sometime to fill in the monsters/NPC's but I find it helps me to remember their abilities better and catch mistakes from modules.

Let me know what you think.

JDragon
 

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program

One of me fellow gamers developed a program which utilizes XML files to keep track of encounters. The program features:
1. A PC list that displays all of the characters in a group, their AC, max hit points, current hit points, spot, listen, search and other skills that the DM may have to roll checks for secretly, saving throws, current experience and other info.
2. An NPC database that allows you to add NPCs to a file, which you then can use to populate encounter tables. What's nice is that you can copy and paste most monster info from the SRD into the database, and keep that data for future reference. Then, you only end up having to add unique NPC's from individual adventures.
3. An encounter table that allows the DM to construct pre-determined encounters as well as random encounters. This is done by simply adding room numbers and room names, and by pulling NPC's from the NPC databse and placing them in the encounter table.
4. A combat tracker which allows you to open an encounter file and add player characters to an encounter. The program automatically determines NPC initiatives, including dex and feat bonuses. The DM then adds initiative for the PC's based upon their rolls. Once intiatives are added, the program sorts all encounter participants in initiative order. Once the first participant goes, the DM clicks a button to advance the counter to the next initiative and so on. Once all participants go, the program moves to the next round. The program tracks rounds as they go by. The combat file also allows the DM to add alerts for specific occurrences, such as: "After two rounds, the orcs in area one are joined by the orcs in area two". When the alert sounds, the DM can easily grab the orcs from encounter 2 and add them to the combat file. The program calculates the initiative for the new combatants, and everything moves on seamlessly.
5. A time tracker which allows the DM to add alerts to help track when spell effects end. The time tracker can be advanced by rounds, minutes and hours, so that the DM always knows what time it is in game time. In addition, the time tracker ties into the alert system, so that when "Fistandantilus's mage armor expires", the timer provides an audible ding along with the text.
6. A trap file, which is similar to the NPC file, but that allows the DM to add informatin on traps, including effects, DC's and CR.
Whenever traps or NPCs are defeated, the CR's are calculated into experience and divided appropriately among the players, automatically. This helps the DM keep track of when players gain additional levels.
7. A treasure generator that uses the treasure tables in the DMG to create random treasures, dependent upon CR. The treasure generated comes with the complete text description from the DMG, so that a DM has all the information displayed, and does not have to go back to the DMG for descriptions on what things are worth or what they do.
8. A shop generator that takes city gold piece values into consideration and develops a list of items that are available at any one time inside a shop. This feature allows the DM to keep players from using the DMG as a shopping cart. It also provides the incentive for players to use their diplomacy skills to haggle for better prices, and it provides incentive for spellcasters to use craft feats. This of course is an optional component, used at the DM's discretion.
9. An adventure log that is printable, so that the DM can keep notes of everything the players defeat, what their exp value was and what treasure was discovered from encounters.

This tool allows DM's to concentrate more fully on roleplaying, as time spent flipping through pages in the PHB, MM, DMG, module and other source books is no longer necessary. We use a laptop computer to run the program on the gaming table, and it takes up very little space.
 
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Re: program

Sinjin the Rogue said:
One of me fellow gamers developed a program which utilizes XML files to keep track of encounters.

Wow. Just a little something he whipped up on a Thursday night huh? :p

Do you have permission to share this program, or is it something your player is looking to distribute on a commercial basis?
 

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