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Encounter with a good aligned vampire, what do you do?
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<blockquote data-quote="Starfox" data-source="post: 5504313" data-attributes="member: 2303"><p>By D&D definitions, undead are perversions of the cycle of life and inherently evil. If you've presented your game as a standard DnD game, that will be the player's expectation (if they are read up on the system). There might be a point in shocking them by showing that some of the base assumption (or natural laws, if you will) of the campaign is different than they think - in this case that undead can be good - but this needs to be done carefully. If they destroy this vampire right away, not really thinking it was a moral choice since "all undead are evil", and you punish them for this "evil" act, they are in their rights to become grumpy. But, as you said, the game theme right now is ethics, and maybe the players will be sensitive enough to investigate further.</p><p></p><p>Or they may just think vampires are hot. Which may (or may not) be good role-playing, but questionable ethics. </p><p></p><p>In a world like DnD where souls are sorted according to alignment, the choice to "kill them all and let god sort them out" actually makes kind of sense for a good vampire. The best way to handle a good vampire might be to destroy her - freeing her of the curse of undeath and letting her soul go to its final reward. Even a good vampire might create spawn, and if she regularly loses control and thus involuntarily creates spawn she is very dangerous - like a plague carrier, only much worse.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5504313, member: 2303"] By D&D definitions, undead are perversions of the cycle of life and inherently evil. If you've presented your game as a standard DnD game, that will be the player's expectation (if they are read up on the system). There might be a point in shocking them by showing that some of the base assumption (or natural laws, if you will) of the campaign is different than they think - in this case that undead can be good - but this needs to be done carefully. If they destroy this vampire right away, not really thinking it was a moral choice since "all undead are evil", and you punish them for this "evil" act, they are in their rights to become grumpy. But, as you said, the game theme right now is ethics, and maybe the players will be sensitive enough to investigate further. Or they may just think vampires are hot. Which may (or may not) be good role-playing, but questionable ethics. In a world like DnD where souls are sorted according to alignment, the choice to "kill them all and let god sort them out" actually makes kind of sense for a good vampire. The best way to handle a good vampire might be to destroy her - freeing her of the curse of undeath and letting her soul go to its final reward. Even a good vampire might create spawn, and if she regularly loses control and thus involuntarily creates spawn she is very dangerous - like a plague carrier, only much worse. [/QUOTE]
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