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Encounter with a good aligned vampire, what do you do?
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<blockquote data-quote="airwalkrr" data-source="post: 5504730" data-attributes="member: 12460"><p>From the Monster Manual:And then under vampire that line says:Now you'll find three different qualifiers: Often, Usually, and Always. These first two qualifiers can be interpreted different ways as the terms are somewhat indicative without being precise. But the final term is an absolute and is not negotiable. This means that unless there is some overarching power dictating otherwise, a creature with the Always evil alignment left to its own devices will never deviate from being evil. The very act of becoming a vampire changes a creature's nature such that it cannot refrain from being evil in the manner you have described.</p><p></p><p>[MENTION=6673096]FiddleSticks96[/MENTION], it would seem you find the D&D alignment system too rigid for your liking and wish to house rule it to be more flexible. That's fine, but you should make sure your players are informed of this in no uncertain terms. You are introducing a "dark hero" figure into the campaign and if you are ambiguous about how closely you are following the D&D alignment system then your players will get the wrong idea and probably make the "wrong" decision because they can't see inside your head. Think of it this way, if you were to sit down to play Monopoly with a group of people, then were designated the banker, everyone would expect you to give them $200 when they passed Go. If you personally decided that $200 was too much and that for this game you would only hand out $100, then as soon as someone passed Go, an issue would arise. House rules that apply to everyone need to be stated clearly ahead of time, especially where they pertain to important player decisions. You have a paladin on a quest to prove himself worthy after losing his abilities and then you introduce a very morally ambiguous character into the equation but you are not following the RAW for alignment. Your paladin player is damned if he does and damned if he doesn't. For the sake of your players, please take a moment to explain how you run alignment in your campaign, because if you haven't your players are probably going to be distressed at some point. At the very least they don't have all the proper tools to make the proper decision.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5504730, member: 12460"] From the Monster Manual:And then under vampire that line says:Now you'll find three different qualifiers: Often, Usually, and Always. These first two qualifiers can be interpreted different ways as the terms are somewhat indicative without being precise. But the final term is an absolute and is not negotiable. This means that unless there is some overarching power dictating otherwise, a creature with the Always evil alignment left to its own devices will never deviate from being evil. The very act of becoming a vampire changes a creature's nature such that it cannot refrain from being evil in the manner you have described. [MENTION=6673096]FiddleSticks96[/MENTION], it would seem you find the D&D alignment system too rigid for your liking and wish to house rule it to be more flexible. That's fine, but you should make sure your players are informed of this in no uncertain terms. You are introducing a "dark hero" figure into the campaign and if you are ambiguous about how closely you are following the D&D alignment system then your players will get the wrong idea and probably make the "wrong" decision because they can't see inside your head. Think of it this way, if you were to sit down to play Monopoly with a group of people, then were designated the banker, everyone would expect you to give them $200 when they passed Go. If you personally decided that $200 was too much and that for this game you would only hand out $100, then as soon as someone passed Go, an issue would arise. House rules that apply to everyone need to be stated clearly ahead of time, especially where they pertain to important player decisions. You have a paladin on a quest to prove himself worthy after losing his abilities and then you introduce a very morally ambiguous character into the equation but you are not following the RAW for alignment. Your paladin player is damned if he does and damned if he doesn't. For the sake of your players, please take a moment to explain how you run alignment in your campaign, because if you haven't your players are probably going to be distressed at some point. At the very least they don't have all the proper tools to make the proper decision. [/QUOTE]
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Encounter with a good aligned vampire, what do you do?
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