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Encounter with a good aligned vampire, what do you do?
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<blockquote data-quote="Numlock" data-source="post: 5505028" data-attributes="member: 6669286"><p>Why? Why should his players have the meta-information that vampires could be good? If this DM want to have a good aligned vampire, he should. He doesn't have to, and shouldn't tell his players that vampires could be good, and instead have the actions of the vampire NPC show that she is good. Characters don't (well, shouldn't) know the MM, but might have some basic knowledge of monsters in their world. If there is only one, or only a handful of these good vampires in the world, why should, and how could, the characters (and thus the players) know that those exceptions exist?</p><p></p><p>As if characters would stand around arguing:</p><p>Character 1: "Well, she seems nice"</p><p>Character 2: "And she helped us, I like her"</p><p>Character 3: "No, the MM says vampires are <strong>always</strong> evil, so we should kill her. Good vampires cannot exist"</p><p>Character 1,2: "Let me see that (players look-up vampire in MM), yeah, you're right, lets kill her"</p><p></p><p>Above is meta-gaming (or as I like to call it, cheating). And although this isn't a huge issue in most tabletop RPG's (it is in LARP), it should be discouraged.</p><p></p><p>If the characters would stand around arguing like this, it would be better:</p><p></p><p>Character 1: "Well, she seems nice"</p><p>Character 2: "And she helped us, I like her"</p><p>Character 3: "No, don't you know vampires are <strong>always</strong> evil, so we should kill her. Good vampires don't exist"</p><p>Character 1: "Yeah, good point, let's kill her"</p><p>Character 2: "But ... I like her. I don't wanna kill her"</p><p></p><p></p><p></p><p></p><p></p><p>Nowhere in the DMG of Monopoly does it say that all rules in this game can be changed at will by the DM (or banker). That's the difference.</p><p></p><p></p><p></p><p>Important <strong>player</strong> decisions. This game isn't about players decisions, it's about character decisions. Player make certain decisions, because it's what their character would do. Alignment isn't an in-game mechanic, just like all other stats. Did you ever have your character say:</p><p>"Well, this boulder looks heavy, I don't think I can push it, my Strength modifier is -1. Well, trying once can't hurt, let's roll. *rolls* Booyah, natural 20, eat that, stupid boulder."</p><p>I sure hope not, because if you did, you must have missed the letter R of RPG.</p><p></p><p>Back to character decisions. Their characters should decide, based on their (the characters that is, not the players) previous experiences and on the current situations, being, a nice vampire lady protected them. I'm not saying it would be wrong if they still killed her for being 'evil', but this choice should not be based on player knowledge, or system mechanics.</p><p></p><p></p><p></p><p><strong>TL-DR:</strong> Whatever the MM says, DM has the final say, players shouldn't cheat with MM information.</p></blockquote><p></p>
[QUOTE="Numlock, post: 5505028, member: 6669286"] Why? Why should his players have the meta-information that vampires could be good? If this DM want to have a good aligned vampire, he should. He doesn't have to, and shouldn't tell his players that vampires could be good, and instead have the actions of the vampire NPC show that she is good. Characters don't (well, shouldn't) know the MM, but might have some basic knowledge of monsters in their world. If there is only one, or only a handful of these good vampires in the world, why should, and how could, the characters (and thus the players) know that those exceptions exist? As if characters would stand around arguing: Character 1: "Well, she seems nice" Character 2: "And she helped us, I like her" Character 3: "No, the MM says vampires are [B]always[/B] evil, so we should kill her. Good vampires cannot exist" Character 1,2: "Let me see that (players look-up vampire in MM), yeah, you're right, lets kill her" Above is meta-gaming (or as I like to call it, cheating). And although this isn't a huge issue in most tabletop RPG's (it is in LARP), it should be discouraged. If the characters would stand around arguing like this, it would be better: Character 1: "Well, she seems nice" Character 2: "And she helped us, I like her" Character 3: "No, don't you know vampires are [B]always[/B] evil, so we should kill her. Good vampires don't exist" Character 1: "Yeah, good point, let's kill her" Character 2: "But ... I like her. I don't wanna kill her" Nowhere in the DMG of Monopoly does it say that all rules in this game can be changed at will by the DM (or banker). That's the difference. Important [B]player[/B] decisions. This game isn't about players decisions, it's about character decisions. Player make certain decisions, because it's what their character would do. Alignment isn't an in-game mechanic, just like all other stats. Did you ever have your character say: "Well, this boulder looks heavy, I don't think I can push it, my Strength modifier is -1. Well, trying once can't hurt, let's roll. *rolls* Booyah, natural 20, eat that, stupid boulder." I sure hope not, because if you did, you must have missed the letter R of RPG. Back to character decisions. Their characters should decide, based on their (the characters that is, not the players) previous experiences and on the current situations, being, a nice vampire lady protected them. I'm not saying it would be wrong if they still killed her for being 'evil', but this choice should not be based on player knowledge, or system mechanics. [B]TL-DR:[/B] Whatever the MM says, DM has the final say, players shouldn't cheat with MM information. [/QUOTE]
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