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Encounter with a Pixie

mfrench

First Post
I'm planning on adding a room with a pixie (w/ Otto's Dance) in it into the next encounter for my PC's. Any good ideas / stories out there about tricks to pull to test players' greediness or sense of humor?

The party is ~8th level at this point, if that makes a difference.
 
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I ran a Pixie encounter a few months ago. I posted here asking for ideas. Here are a few things that I ended up doing to the party:

Cast Otto's Irresistible Dance
Turned PC's rations into Dandylions
Stole a PC's weapon and used Permanent Image to create a trout hanging from his side instead of his weapon.
Turned invisible and grabed a PC's weapon and pretend the weapon is moving on it's own in the air.
Cast Grease below a PC to make them fall.
Cast hold person on a PC, then pulled down her pants.
Harassed and teased the PC's…made fun of them.
 

I ran a pixie encounter once, and the PCs were so annoyed 10 minutes into it! The pixie was making complete fools of them, and they couldn't even tell where it was because of invisibility and the like. Finally, when the wizard heard her voice come close-ish to him, making fun of him for looking old and wizardy (not a word, I know), he just lost it and dropped an enlarged Fireball at his feet to make sure he got it. BOOM!
 

Things get a lot more fun when you add Sorceror levels to a Pixie. The real disadvantage of Pixies is that when they make a sudden sound, all the PCs are going to home in on it.

Then you turn it into an advantage by using Ghost Sound and Ventriloquism. :]

Use trickster-style spells like Animate Rope, Reduce Person, Unseen Servant, and so on to harass the party. Use the sleep arrows and then graffiti their faces with Arcane Mark. Arcane Lock their bags. Taunt them with Magic Mouths.

And if the party starts getting nasty, play the invisible sniper and sting them all with Memory Loss arrows, and they'll never remember what was bothering them in the first place.
 


Thanks for the good ideas.

So far, I think I will add 4 levels of sorcerer to him. That gives him access to:
0) Ghost Sound, Arcane Mark, Prestidigitation, Mage Hand, Open/Close, Light
1) Erase, Reduce Person, Ventriloquism
2) Arcane Lock

He will start off invisible, cast Ventril., then Dancing Lights and Ghost Sound as a distraction. As defense, he has the arrows, Otto's, and entangle.
For jokes, he can create images, Arcane Marks, arcane locks, erase, and reduce person. I like replacing a weapon with a trout, that sounds hilarious.

The cleric is probably going to Dispel Invisibility, so the one Dispel Magic might not be enough for him to stay hidden.

Any good ideas for tests of the PCs greediness? I think that is the best way to have him interact with this specific group of players.
 

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