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Encounter with waves of monsters
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<blockquote data-quote="MortalPlague" data-source="post: 5670285" data-attributes="member: 62721"><p>Give the players terrain they can use. Maybe even dungeon dressing, like traps or ballistas. It would make the fight more interesting if they have a meaningful choice of <em>where</em> to make their stand. Also, have the scenery pieces be minor-action activated. That way the players can attack and still use the scenery. For many, a standard action is just too big to give up, and something cool will be missed.</p><p></p><p>Secondly, are you going to give the players a short rest between waves? If not, consider giving them back an encounter power between waves, or letting them gain a short rest if they drop a whole wave in a certain period of time.</p><p></p><p>Thirdly, have the battlefield <em>change</em>. Maybe the second wave has a spectral bridge appear, allowing enemies to get across a chasm they couldn't previously. Maybe the third wave has a section of wall collapse, spreading difficult terrain across the battlefield. Be creative!</p><p></p><p>These kinds of encounters can be really interesting and exciting. Good luck!</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5670285, member: 62721"] Give the players terrain they can use. Maybe even dungeon dressing, like traps or ballistas. It would make the fight more interesting if they have a meaningful choice of [i]where[/i] to make their stand. Also, have the scenery pieces be minor-action activated. That way the players can attack and still use the scenery. For many, a standard action is just too big to give up, and something cool will be missed. Secondly, are you going to give the players a short rest between waves? If not, consider giving them back an encounter power between waves, or letting them gain a short rest if they drop a whole wave in a certain period of time. Thirdly, have the battlefield [i]change[/i]. Maybe the second wave has a spectral bridge appear, allowing enemies to get across a chasm they couldn't previously. Maybe the third wave has a section of wall collapse, spreading difficult terrain across the battlefield. Be creative! These kinds of encounters can be really interesting and exciting. Good luck! [/QUOTE]
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Encounter with waves of monsters
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