Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
encountering a villian early, deflate him? Or give as is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fba827" data-source="post: 4841323" data-attributes="member: 807"><p>Very brief background of relevant details:</p><p> *The campaign is very player-driven (go where they want, and they drive the story. I just pepper in stuff)</p><p> * There is a very tough bad guy (think of it as a miniboss) that was already conceptualized _and hinted at_ as being several levels higher than the PCs (my thought process was that they would encounter it much later down the road)</p><p> * Knowing the above, the PCs are now planning to go confront the miniboss with the help of the royal guard.</p><p> * For reasons too lengthy to explain, the miniboss is confined to his location, so he will be there when the PCs and royal guard get there (so I do NOT have the option of saying "he's not home" as a way of avoiding this for now)</p><p></p><p>So now I'm left pondering this question:</p><p></p><p>1) Should I use the miniboss as he was already conceptualized and hinted at (i.e. much higher level), even though that means the players might end up doing less work than the royal guard in handling most of it?</p><p></p><p>or,</p><p></p><p>2) Should I reduce the difficulty of the miniboss to be more on par with the PCs current capabilities. Though that means with the help of the royal guard it is likely the fight will be very anticlimactic since they're expecting something very difficult...</p><p></p><p></p><p>I mean, I want it to be a fun/memorable encounter (hence, I lean towards #1 but then the players will be taking a backseat (which I always dislike) so I start leaning towards #2... but then that takes me back to it being anticlimatic and very unmemorable... which puts me back to #1.</p><p></p><p></p><p>I am thinking I might have part of the royal guard incapacitated (in a fair way, based on what the miniboss can do) and, thus, up the participation value of the PCs. But this will be tricky to pull off without it seeming "too convenient"</p><p>Or, I could just make this so overwhelming that the PCs might end up running...</p><p>If I'm feeling very desperate, I do have one option that would delay this encounter but it would come off as very "dm fiat" and i'd lose any good will from my players who are somewhat looking forward to this miniboss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, thoughts? suggestions?</p><p></p><p>Edit: I have details about this specific situation added in post #28 of this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 4841323, member: 807"] Very brief background of relevant details: *The campaign is very player-driven (go where they want, and they drive the story. I just pepper in stuff) * There is a very tough bad guy (think of it as a miniboss) that was already conceptualized _and hinted at_ as being several levels higher than the PCs (my thought process was that they would encounter it much later down the road) * Knowing the above, the PCs are now planning to go confront the miniboss with the help of the royal guard. * For reasons too lengthy to explain, the miniboss is confined to his location, so he will be there when the PCs and royal guard get there (so I do NOT have the option of saying "he's not home" as a way of avoiding this for now) So now I'm left pondering this question: 1) Should I use the miniboss as he was already conceptualized and hinted at (i.e. much higher level), even though that means the players might end up doing less work than the royal guard in handling most of it? or, 2) Should I reduce the difficulty of the miniboss to be more on par with the PCs current capabilities. Though that means with the help of the royal guard it is likely the fight will be very anticlimactic since they're expecting something very difficult... I mean, I want it to be a fun/memorable encounter (hence, I lean towards #1 but then the players will be taking a backseat (which I always dislike) so I start leaning towards #2... but then that takes me back to it being anticlimatic and very unmemorable... which puts me back to #1. I am thinking I might have part of the royal guard incapacitated (in a fair way, based on what the miniboss can do) and, thus, up the participation value of the PCs. But this will be tricky to pull off without it seeming "too convenient" Or, I could just make this so overwhelming that the PCs might end up running... If I'm feeling very desperate, I do have one option that would delay this encounter but it would come off as very "dm fiat" and i'd lose any good will from my players who are somewhat looking forward to this miniboss. ;) Anyway, thoughts? suggestions? Edit: I have details about this specific situation added in post #28 of this thread :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
encountering a villian early, deflate him? Or give as is?
Top