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*TTRPGs General
encountering a villian early, deflate him? Or give as is?
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<blockquote data-quote="Blue Sky" data-source="post: 4842161" data-attributes="member: 12230"><p>First, what do you're players want? Some want to have the opportunity to take out high level guys with ingenuity, with the understood risk of absolute buttkicking being handed to them, while others prefer the game to be in a certain range of "fair" encounters. Have you asked them how they would like you to go about it?</p><p></p><p>How free are you with game-term info in game? If you describe stuff in a "in character" tone, you can fudge the numbers, cover it with story, and everyone gets what they're happy for.</p><p></p><p>I would say, have the guard fight the boss, and lose. After the guard has softened him up, run the boss as a solo a few levels higher than the party, and justify it as him already being pretty beat up. That way, the boss gets set up as a real threat, and the players get to save the day. Win-Win.</p></blockquote><p></p>
[QUOTE="Blue Sky, post: 4842161, member: 12230"] First, what do you're players want? Some want to have the opportunity to take out high level guys with ingenuity, with the understood risk of absolute buttkicking being handed to them, while others prefer the game to be in a certain range of "fair" encounters. Have you asked them how they would like you to go about it? How free are you with game-term info in game? If you describe stuff in a "in character" tone, you can fudge the numbers, cover it with story, and everyone gets what they're happy for. I would say, have the guard fight the boss, and lose. After the guard has softened him up, run the boss as a solo a few levels higher than the party, and justify it as him already being pretty beat up. That way, the boss gets set up as a real threat, and the players get to save the day. Win-Win. [/QUOTE]
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encountering a villian early, deflate him? Or give as is?
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