Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
encountering a villian early, deflate him? Or give as is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4842367" data-attributes="member: 58197"><p>Okay, I would definitely not deflate the boss under these circumstances. I also would have the PCs fight the boss; if there is cannon fodder, it should face off against the royal guardsmen, not the PCs. My first rule of DMing is that the PCs should always be the stars of the show.</p><p></p><p>Some ideas:</p><p></p><p>[sblock]When the PCs break the relic, there is a rush of howling, disembodied souls preceding the emergence of the miniboss. These souls attack the royal guardsmen and suck their life out in record time. The PCs have a chance to flee. If they don't, they fight the disembodied souls and can beat them back with an extreme effort. Again, they can flee at this point. If they <em>still</em> stick around, the miniboss himself emerges, opens up a can of whup-ass on the PCs, and then rips their souls out of their bodies. Now their bodies lie comatose where the relic was opened and their souls are being forced to serve in the miniboss's army; they have to figure out a way to slip their bonds and get back to their bodies before those bodies die.[/sblock]</p><p></p><p>[sblock]The miniboss has read his Sun Tzu. He knows the PCs are coming, but isn't sure how powerful they are, and doesn't want to fight them when they set the terms. So he creates a weaker simulacrum of himself and leaves it behind, with cannon fodder, to fight the PCs and the guardsmen, while the real miniboss makes his escape under cover of invisibility. The PCs can spot him with a <em>really</em> good Perception check, but he moves too fast for them to catch him. If they fail the Perception check, they don't spot the real miniboss and instead duke it out with the simulacrum; they can win without too much trouble, but drop a hint that their victory was a little <em>too</em> easy.[/sblock]</p><p></p><p>[sblock]To make it a straight-up fight, abstract the royal guardsmen to an extreme degree; basically, they deal 1dX damage to the miniboss per guardsman each round, and the miniboss's attacks kill 1dY guardsmen each round. Have the miniboss concentrate on the royal guardsmen first. Thus they serve to soften him up a bit and absorb his first few rounds of attacks, weakening him for the PCs to finish off - or not, as the case may be.[/sblock]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4842367, member: 58197"] Okay, I would definitely not deflate the boss under these circumstances. I also would have the PCs fight the boss; if there is cannon fodder, it should face off against the royal guardsmen, not the PCs. My first rule of DMing is that the PCs should always be the stars of the show. Some ideas: [sblock]When the PCs break the relic, there is a rush of howling, disembodied souls preceding the emergence of the miniboss. These souls attack the royal guardsmen and suck their life out in record time. The PCs have a chance to flee. If they don't, they fight the disembodied souls and can beat them back with an extreme effort. Again, they can flee at this point. If they [i]still[/i] stick around, the miniboss himself emerges, opens up a can of whup-ass on the PCs, and then rips their souls out of their bodies. Now their bodies lie comatose where the relic was opened and their souls are being forced to serve in the miniboss's army; they have to figure out a way to slip their bonds and get back to their bodies before those bodies die.[/sblock] [sblock]The miniboss has read his Sun Tzu. He knows the PCs are coming, but isn't sure how powerful they are, and doesn't want to fight them when they set the terms. So he creates a weaker simulacrum of himself and leaves it behind, with cannon fodder, to fight the PCs and the guardsmen, while the real miniboss makes his escape under cover of invisibility. The PCs can spot him with a [I]really[/I] good Perception check, but he moves too fast for them to catch him. If they fail the Perception check, they don't spot the real miniboss and instead duke it out with the simulacrum; they can win without too much trouble, but drop a hint that their victory was a little [I]too[/I] easy.[/sblock] [sblock]To make it a straight-up fight, abstract the royal guardsmen to an extreme degree; basically, they deal 1dX damage to the miniboss per guardsman each round, and the miniboss's attacks kill 1dY guardsmen each round. Have the miniboss concentrate on the royal guardsmen first. Thus they serve to soften him up a bit and absorb his first few rounds of attacks, weakening him for the PCs to finish off - or not, as the case may be.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
encountering a villian early, deflate him? Or give as is?
Top