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*TTRPGs General
encountering a villian early, deflate him? Or give as is?
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<blockquote data-quote="S'mon" data-source="post: 4843168" data-attributes="member: 463"><p>The "super bad ass NPCS who turn into total incompetents once they're on the side of the protagonists" is a common meme in adventure fiction, but one that I always try to steer clear of, and I advise other GMs to do the same. </p><p></p><p>Remember the SWAT team in Die Hard 2? Did you think that was a cool scene where they all got wiped out in 2 seconds, leaving the hero to save the day? Not me; it just trashed my Suspension of Disbelief. Compare with the perfectly plausible equivalent in Die Hard 1 - single corporate security guard ambushed and shot. Or the realstic, dramatic depiction of the police station massacre in The Terminator - the NPCs were doomed to lose, because they were hugely outmatched and didn't know what they were fighting, but the GM/Director didn't treat them with contempt. Another good example again by Jim Cameron is his treatment of the Colonial Marines in 'Aliens' - again, they don't know what they're up against, and they are defeated, but they're not treated as disposable minions.</p><p></p><p>If the *mini* boss wipes the floor with the Royal Guard, the King's best warriors, in a battle of their choosing, stop and think for a moment what message that sends the players. It reduces the RG to the level of cardboard cut-outs, like the Die Hard 2 SWAT team, only there to make the PCs look good. 99% of players will appreciate it far more if the Royal Guard are depicted as just as tough & competent as they ought logically to be. Then when the PCs eventually surpass them in power, it becomes a genuine achievement.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4843168, member: 463"] The "super bad ass NPCS who turn into total incompetents once they're on the side of the protagonists" is a common meme in adventure fiction, but one that I always try to steer clear of, and I advise other GMs to do the same. Remember the SWAT team in Die Hard 2? Did you think that was a cool scene where they all got wiped out in 2 seconds, leaving the hero to save the day? Not me; it just trashed my Suspension of Disbelief. Compare with the perfectly plausible equivalent in Die Hard 1 - single corporate security guard ambushed and shot. Or the realstic, dramatic depiction of the police station massacre in The Terminator - the NPCs were doomed to lose, because they were hugely outmatched and didn't know what they were fighting, but the GM/Director didn't treat them with contempt. Another good example again by Jim Cameron is his treatment of the Colonial Marines in 'Aliens' - again, they don't know what they're up against, and they are defeated, but they're not treated as disposable minions. If the *mini* boss wipes the floor with the Royal Guard, the King's best warriors, in a battle of their choosing, stop and think for a moment what message that sends the players. It reduces the RG to the level of cardboard cut-outs, like the Die Hard 2 SWAT team, only there to make the PCs look good. 99% of players will appreciate it far more if the Royal Guard are depicted as just as tough & competent as they ought logically to be. Then when the PCs eventually surpass them in power, it becomes a genuine achievement. [/QUOTE]
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encountering a villian early, deflate him? Or give as is?
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