Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Encounters and Events, the DM's fiends!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FoolishFrost" data-source="post: 4949643" data-attributes="member: 24319"><p>All right, if you have Dungeon Mastered a DD4 game, then you know what an encounter is. It's a scene that describes an area and its features. They tend to be static scenes that only change under defined conditions, and act as the basis for the a dungeon delve area.</p><p></p><p>A typical Encounter has has monsters and/or traps that inhabit the area, covers one or more rooms that make up a tactical board, and often also has special terrain, objects, and rules for a single fight. For an example Encounter, look at page 212 of the DD4 Dungeon Master's Guide. It offers the layout of a typical encounter, as do several of the pages after it.</p><p></p><p>Encounters work well for dungeons (and castles, and sewers, and bandit outposts, and just about anywhere with segmented encounter regions), but they don't adapt to the players actions very much. You can make them adapt, and add changing situations to an encounter based on the players actions, but it's all still an Encounter based on a geographical region.</p><p></p><p>On the other hand, an Event is based on something happening regardless of the location. For example: You have a role pay encounter where the characters question a local merchant about a string of unexplained murders. Depending on how that encounter goes, it could trigger an Event. The event is that in 1d4 hours, an assassin begins following the characters, and waits for the best time to try and kill at least one of the party.<p style="margin-left: 20px"> </p><p>The above Event might happen while the characters are shopping, sleeping in an inn, or splitting up to attack some kobolds. It does not have a preset tactile map, since it's impossible to tell where the attack will happen. Finally, it might make another encounter harder if they do not deal with her before moving on with the adventure.</p><p></p><p>Events make an adventure more dynamic, and sometimes more dangerous. Used carefully, though, and they are nearly always fun.</p><p></p><p>Original article at <a href="http://www.foolsplayground.com/" target="_blank">Foolish Frost's Playground</a></p></blockquote><p></p>
[QUOTE="FoolishFrost, post: 4949643, member: 24319"] All right, if you have Dungeon Mastered a DD4 game, then you know what an encounter is. It's a scene that describes an area and its features. They tend to be static scenes that only change under defined conditions, and act as the basis for the a dungeon delve area. A typical Encounter has has monsters and/or traps that inhabit the area, covers one or more rooms that make up a tactical board, and often also has special terrain, objects, and rules for a single fight. For an example Encounter, look at page 212 of the DD4 Dungeon Master's Guide. It offers the layout of a typical encounter, as do several of the pages after it. Encounters work well for dungeons (and castles, and sewers, and bandit outposts, and just about anywhere with segmented encounter regions), but they don't adapt to the players actions very much. You can make them adapt, and add changing situations to an encounter based on the players actions, but it's all still an Encounter based on a geographical region. On the other hand, an Event is based on something happening regardless of the location. For example: You have a role pay encounter where the characters question a local merchant about a string of unexplained murders. Depending on how that encounter goes, it could trigger an Event. The event is that in 1d4 hours, an assassin begins following the characters, and waits for the best time to try and kill at least one of the party.[INDENT] [/INDENT]The above Event might happen while the characters are shopping, sleeping in an inn, or splitting up to attack some kobolds. It does not have a preset tactile map, since it's impossible to tell where the attack will happen. Finally, it might make another encounter harder if they do not deal with her before moving on with the adventure. Events make an adventure more dynamic, and sometimes more dangerous. Used carefully, though, and they are nearly always fun. Original article at [URL="http://www.foolsplayground.com/"]Foolish Frost's Playground[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Encounters and Events, the DM's fiends!
Top