Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounters and NPC/Monster Strategy Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6727713" data-attributes="member: 18333"><p>Here's another one, a variation on the get reinforcements motif.</p><p></p><p>If the foes know that there is a threat, they can send out skirmishers to harry the group, but soon after, those skirmishers should turn tail and run. Many adventuring parties will worry that those fleeing foes will get reinforcements or sound an alarm, so they will pursue. When they pursue, the enemy (through prior planning) can stage an ambush, or lead the party through a deadly trap that the fleeing foes knew how to circumvent. </p><p></p><p>I combined both of these elements in one extended encounter during a 6th level session I ran a while ago. The group entered a stronghold to fight nearly 15 Orcs, but then some of them ran to the north and to the southeast. The group wanted to stop them so they split and gave chase. As soon as the split party to the north rounded a corner, they were met by Orcs who were waiting for them. To the southeast, the split party ran over a covered pit that was activated by a lever. Luckily, they made their Dexterity saves to avoid falling in, but they still had to contend with 4 Orc archers, 2 brutes and a shaman who were waiting for them.</p><p></p><p>The combination of run, ambush, reinforcements really scared the group.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6727713, member: 18333"] Here's another one, a variation on the get reinforcements motif. If the foes know that there is a threat, they can send out skirmishers to harry the group, but soon after, those skirmishers should turn tail and run. Many adventuring parties will worry that those fleeing foes will get reinforcements or sound an alarm, so they will pursue. When they pursue, the enemy (through prior planning) can stage an ambush, or lead the party through a deadly trap that the fleeing foes knew how to circumvent. I combined both of these elements in one extended encounter during a 6th level session I ran a while ago. The group entered a stronghold to fight nearly 15 Orcs, but then some of them ran to the north and to the southeast. The group wanted to stop them so they split and gave chase. As soon as the split party to the north rounded a corner, they were met by Orcs who were waiting for them. To the southeast, the split party ran over a covered pit that was activated by a lever. Luckily, they made their Dexterity saves to avoid falling in, but they still had to contend with 4 Orc archers, 2 brutes and a shaman who were waiting for them. The combination of run, ambush, reinforcements really scared the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounters and NPC/Monster Strategy Thread
Top