Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounters and NPC/Monster Strategy Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6730552" data-attributes="member: 6787650"><p>I'm not sure how you mean the bold above--there are a lot of DMs out there who run monsters as smarter and more bloodthirsty than they actually are, and when in doubt it's better to err on the side of making the monsters something other than tactical battlecomputers whose primary interest is inflicting death on the PCs.</p><p></p><p>That said, there are a lot of nasty tactical tricks you can play on the PCs, everything from Dodging to Hiding behind cover instead of charging blindly to punting PCs off cliffs (Stone Giants have +12 to Athletics! they rock at punting PCs) to ye old grapple-a-PC-and-fly-off-with-it trick for dragons/gargoyles/air elementals. I find that running solo combats against notional parties is a good way to develop that tactical skill. Once you know what the bad guys <em>can</em> do, you can then filter for stuff that they <em>would</em> do. E.g. recently it occurred to me that kobolds in a mixed group of monsters can employ nets as weapons to restrain enemies for their bigger buddies (since pack tactics cancels out the normal disadvantage for using nets). Maybe a dragon plus two kobolds really <em>is</em> harder than just a lone dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /> Not only does this work mechanically, it seems perfectly appropriate for the kobold flavor. </p><p></p><p>One thing that I don't do often enough and should do more is to have enemies who fail a morale check drop and play dead when hit. Since HP loss is usually narrated as "okay, he's down!" the players would often believe it. It serves the dual purpose of increasing verisimilitude in the game universe and quickly ending a fight that is clearly well in hand. (Yes, I know that you can "close the scene" before everyone hits zero HP, but sometimes I forget.)</p><p></p><p>I should also have monsters use caltrops more often.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6730552, member: 6787650"] I'm not sure how you mean the bold above--there are a lot of DMs out there who run monsters as smarter and more bloodthirsty than they actually are, and when in doubt it's better to err on the side of making the monsters something other than tactical battlecomputers whose primary interest is inflicting death on the PCs. That said, there are a lot of nasty tactical tricks you can play on the PCs, everything from Dodging to Hiding behind cover instead of charging blindly to punting PCs off cliffs (Stone Giants have +12 to Athletics! they rock at punting PCs) to ye old grapple-a-PC-and-fly-off-with-it trick for dragons/gargoyles/air elementals. I find that running solo combats against notional parties is a good way to develop that tactical skill. Once you know what the bad guys [I]can[/I] do, you can then filter for stuff that they [I]would[/I] do. E.g. recently it occurred to me that kobolds in a mixed group of monsters can employ nets as weapons to restrain enemies for their bigger buddies (since pack tactics cancels out the normal disadvantage for using nets). Maybe a dragon plus two kobolds really [I]is[/I] harder than just a lone dragon. :-P Not only does this work mechanically, it seems perfectly appropriate for the kobold flavor. One thing that I don't do often enough and should do more is to have enemies who fail a morale check drop and play dead when hit. Since HP loss is usually narrated as "okay, he's down!" the players would often believe it. It serves the dual purpose of increasing verisimilitude in the game universe and quickly ending a fight that is clearly well in hand. (Yes, I know that you can "close the scene" before everyone hits zero HP, but sometimes I forget.) I should also have monsters use caltrops more often. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Encounters and NPC/Monster Strategy Thread
Top