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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6730817" data-attributes="member: 6788652"><p>The party at my table have managed to win a bunch of fights by dint of the baddie running away. Or by running away themselves.</p><p></p><p>So far there's three nasties that are "out there" and they know that at least one of them is actively searching for them.</p><p></p><p>Also, regarding using terrain, have the monsters in room 4 prep themselves, having heard the sounds of slaughter from room 3. Upend those items of furniture to make barriers with cover; jam the door with chairs; vacate and set a booby trap; and so on.</p><p></p><p>I used the terrain in this way to the players' advantage once, when a room of guards gambling at cards were fought. I ruled that the Thunderwave spell the party cast not only flung each guard back into the wall, but the table and all their coins they were betting with, too, for a little extra damage.</p><p></p><p>Having one of the guards die with a gold piece in her forehead was pretty cool; and the decision to loot the bodies by digging out the coin shrapnel was a pretty gross one with some nice RP. </p><p></p><p>You could always do much the same for the monsters/npcs. For example, the same spell thrusting the tank backwards into his colleague could have interesting effects if the tank is a typical specimen of the type, and has a lot of pointy bits of weaponry strapped to his back...</p><p></p><p>Mwah ha ha haaa.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6730817, member: 6788652"] The party at my table have managed to win a bunch of fights by dint of the baddie running away. Or by running away themselves. So far there's three nasties that are "out there" and they know that at least one of them is actively searching for them. Also, regarding using terrain, have the monsters in room 4 prep themselves, having heard the sounds of slaughter from room 3. Upend those items of furniture to make barriers with cover; jam the door with chairs; vacate and set a booby trap; and so on. I used the terrain in this way to the players' advantage once, when a room of guards gambling at cards were fought. I ruled that the Thunderwave spell the party cast not only flung each guard back into the wall, but the table and all their coins they were betting with, too, for a little extra damage. Having one of the guards die with a gold piece in her forehead was pretty cool; and the decision to loot the bodies by digging out the coin shrapnel was a pretty gross one with some nice RP. You could always do much the same for the monsters/npcs. For example, the same spell thrusting the tank backwards into his colleague could have interesting effects if the tank is a typical specimen of the type, and has a lot of pointy bits of weaponry strapped to his back... Mwah ha ha haaa. [/QUOTE]
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