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Encounters and NPC/Monster Strategy Thread
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<blockquote data-quote="MARCVS AVRELIVS" data-source="post: 6731228" data-attributes="member: 6792955"><p>I like a lot of the advice given here.</p><p></p><p>I try to give my monsters personality. Goblins tend to be chaotic swarmers, running about and ganging up on targets, then fleeing when things go bad (I've been using slightly modified B/X morale rules), as likely to attack the guy with the big axe as the one with the tiny stick. My hobgoblins are run as tactical & trained soldiers, with formations and clear prioritizing for targets and fighting withdrawals. Skeletons and zombies are single-minded killers, starting at whatever they first see.</p><p></p><p>The idea being that the players can, if they want and are paying attention, develop counter-tactics to deal with these things. Exploit the goblin's tendency to run at the drop of a hat with ostentatious displays. Use distraction and <em>maskirovka </em>against hobgoblins, so their tactics work against them. Use traps to chew up the mindless undead before they hit the party.</p><p></p><p>But ultimately, I try to take a moment to get into my NPCs heads to figure out why they're choosing this moment to fight, and what they want and how far they'll go to get it in the fight. I generally dislike enemies who're suicidal to-the-death types, without a corresponding good reason.</p></blockquote><p></p>
[QUOTE="MARCVS AVRELIVS, post: 6731228, member: 6792955"] I like a lot of the advice given here. I try to give my monsters personality. Goblins tend to be chaotic swarmers, running about and ganging up on targets, then fleeing when things go bad (I've been using slightly modified B/X morale rules), as likely to attack the guy with the big axe as the one with the tiny stick. My hobgoblins are run as tactical & trained soldiers, with formations and clear prioritizing for targets and fighting withdrawals. Skeletons and zombies are single-minded killers, starting at whatever they first see. The idea being that the players can, if they want and are paying attention, develop counter-tactics to deal with these things. Exploit the goblin's tendency to run at the drop of a hat with ostentatious displays. Use distraction and [I]maskirovka [/I]against hobgoblins, so their tactics work against them. Use traps to chew up the mindless undead before they hit the party. But ultimately, I try to take a moment to get into my NPCs heads to figure out why they're choosing this moment to fight, and what they want and how far they'll go to get it in the fight. I generally dislike enemies who're suicidal to-the-death types, without a corresponding good reason. [/QUOTE]
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