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Encounters and NPC/Monster Strategy Thread
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<blockquote data-quote="Rhenny" data-source="post: 6731413" data-attributes="member: 18333"><p>Oooh...don't forget psychological terror as a way to add challenge and make the combat more interesting.</p><p></p><p>Players get really scared when their PC is drawn into an uncomfortable environment (underwater, magical darkness, elemental nodes or rune circles, etc.)</p><p></p><p>One of the scariest moments for one of my players was when the party had to cross over an underground pond. They took off their armor to wade across it. While they were in it, they could tell there was something under them, but they didn't know if or when it would strike. After a few members made it across, the creature (an albino crocodile) attacked the cleric, grabbed him and dragged him under. Everyone was terrified. They realized that if they didn't kill the creature or get the cleric out from its jaws soon, the cleric would be chewed up, drowned, and possibly stuffed under some rotten log at the bottom of the pond so that the crocodile could eat its decomposed body later.</p><p></p><p>One of the players in another group I play with says that he loves it when his PC is placed into a claustrophobic situation. The feeling of being trapped raises the endorphin level I guess.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6731413, member: 18333"] Oooh...don't forget psychological terror as a way to add challenge and make the combat more interesting. Players get really scared when their PC is drawn into an uncomfortable environment (underwater, magical darkness, elemental nodes or rune circles, etc.) One of the scariest moments for one of my players was when the party had to cross over an underground pond. They took off their armor to wade across it. While they were in it, they could tell there was something under them, but they didn't know if or when it would strike. After a few members made it across, the creature (an albino crocodile) attacked the cleric, grabbed him and dragged him under. Everyone was terrified. They realized that if they didn't kill the creature or get the cleric out from its jaws soon, the cleric would be chewed up, drowned, and possibly stuffed under some rotten log at the bottom of the pond so that the crocodile could eat its decomposed body later. One of the players in another group I play with says that he loves it when his PC is placed into a claustrophobic situation. The feeling of being trapped raises the endorphin level I guess. [/QUOTE]
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