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Encounters and NPC/Monster Strategy Thread
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<blockquote data-quote="psychophipps" data-source="post: 6733861" data-attributes="member: 8208"><p>Have to agree with the tactics ideas. Brock the goblin and Grud the orc certainly have better things to do then get dead. </p><p></p><p>Don't forget that the critter abilities give you a pretty good idea of how the "bad guys" will act. If everything and it's mother has Pack tactics (like in the Tiamat campaign) then they should be bum-rushing the party to get to work all close and personal like on the regular. </p><p></p><p>Cover is huge, as are held actions from behind cover. Why stand in the open cranking off arrows/bolts/spells/etc when you can pop out for a second and hop back behind cover to do the same thing far more safely? If some yahoos are busting into your stronghold, why wouldn't you have a good idea to have an archer or three covering that side tunnel to the flank and immediately pincushion any invader that comes around that corner?</p><p></p><p>Standard military tactics point to 20% casualties is a pretty good time to start backing off. I use this a lot and keep in mind that the survivors not only join the next group, but they tell their homeboys what's coming so the next group can get set up for it. </p><p></p><p>The rogue has a mirror on a stick in their kit for a reason, after all. It's not your fault if the party runs into a funhouse of pain if the nominal scout doesn't use the dang thing. And don't forget that darkvision doesn't let you see in the dark that way as the mirror still relies upon reflected light.</p></blockquote><p></p>
[QUOTE="psychophipps, post: 6733861, member: 8208"] Have to agree with the tactics ideas. Brock the goblin and Grud the orc certainly have better things to do then get dead. Don't forget that the critter abilities give you a pretty good idea of how the "bad guys" will act. If everything and it's mother has Pack tactics (like in the Tiamat campaign) then they should be bum-rushing the party to get to work all close and personal like on the regular. Cover is huge, as are held actions from behind cover. Why stand in the open cranking off arrows/bolts/spells/etc when you can pop out for a second and hop back behind cover to do the same thing far more safely? If some yahoos are busting into your stronghold, why wouldn't you have a good idea to have an archer or three covering that side tunnel to the flank and immediately pincushion any invader that comes around that corner? Standard military tactics point to 20% casualties is a pretty good time to start backing off. I use this a lot and keep in mind that the survivors not only join the next group, but they tell their homeboys what's coming so the next group can get set up for it. The rogue has a mirror on a stick in their kit for a reason, after all. It's not your fault if the party runs into a funhouse of pain if the nominal scout doesn't use the dang thing. And don't forget that darkvision doesn't let you see in the dark that way as the mirror still relies upon reflected light. [/QUOTE]
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