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<blockquote data-quote="Rhenny" data-source="post: 6740143" data-attributes="member: 18333"><p>My Enemy's Enemy!</p><p></p><p>Here's another encounter type that tends to work really well. I used it during D&D Next playtesting when I ran a short campaign using Caves of Chaos...and from what I've heard of Out of the Abyss, it is a part of that adventure path as well.</p><p></p><p>Have the PCs encounter prisoners of another race/species. Then, let them interact naturally. Perhaps the PCs could strike up an alliance with one or more of the prisoners and that will lead to further adventure. Or, the creatures can feign gratitude and then try to stab the party in the back when they get the chance. </p><p></p><p>In the Caves of Chaos there were an Orc and a Gnoll inside the prison/torture chamber of the Hobgoblin's cave. The Gnoll was completely insane and bloodthirsty, so he frothed at the mouth and was hell-bent on damaging anyone who tried to help it, but the Orc was a bit more reasonable. The PCs interacted with them both after defeating the Hobgoblin jailers and torturer, and they made a bargain with the Orc. Eventually, they escorted the Orc back to his side of the Caves and they found out that he came from a split tribe (the Bloody Hand Orcs and the Clenched Fist Orcs), and the chief of the other tribe (the Clenched Fist Orcs) was trying to unite and take over both tribes. It seemed that the chief of the Bloody Hand Orcs had lost a sacred totem that granted him the right to rule so the other chief was using that event to gain political control. The next night, when the Orc that the party rescued met with the party to repay them for the help, he told them that he believed that the Clenched Fist Orcs had stolen the sacred totem to instigate the entire political turmoil. I can't remember exactly how it happened, but the party decided to meet with the chief of the Bloody Hand Orcs to find out more.</p><p></p><p>Together, they devised a plan to hold a huge feast in which the Bloody Hand Orcs would invite the Clenched Fist Orcs to their caves to discuss the "Vote of No Confidence" and eventual status of the two tribes. While that was to take place, the party would sneak into the caves of the Clenched Fist Orcs to try to find the sacred totem.</p><p></p><p>All of this (a good 3-5 game sessions) came from the encounter with the Orc prisoner. It added a ton of flavor to our campaign, and it gave the PCs a chance to actually manipulate the world around them. We had a blast.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6740143, member: 18333"] My Enemy's Enemy! Here's another encounter type that tends to work really well. I used it during D&D Next playtesting when I ran a short campaign using Caves of Chaos...and from what I've heard of Out of the Abyss, it is a part of that adventure path as well. Have the PCs encounter prisoners of another race/species. Then, let them interact naturally. Perhaps the PCs could strike up an alliance with one or more of the prisoners and that will lead to further adventure. Or, the creatures can feign gratitude and then try to stab the party in the back when they get the chance. In the Caves of Chaos there were an Orc and a Gnoll inside the prison/torture chamber of the Hobgoblin's cave. The Gnoll was completely insane and bloodthirsty, so he frothed at the mouth and was hell-bent on damaging anyone who tried to help it, but the Orc was a bit more reasonable. The PCs interacted with them both after defeating the Hobgoblin jailers and torturer, and they made a bargain with the Orc. Eventually, they escorted the Orc back to his side of the Caves and they found out that he came from a split tribe (the Bloody Hand Orcs and the Clenched Fist Orcs), and the chief of the other tribe (the Clenched Fist Orcs) was trying to unite and take over both tribes. It seemed that the chief of the Bloody Hand Orcs had lost a sacred totem that granted him the right to rule so the other chief was using that event to gain political control. The next night, when the Orc that the party rescued met with the party to repay them for the help, he told them that he believed that the Clenched Fist Orcs had stolen the sacred totem to instigate the entire political turmoil. I can't remember exactly how it happened, but the party decided to meet with the chief of the Bloody Hand Orcs to find out more. Together, they devised a plan to hold a huge feast in which the Bloody Hand Orcs would invite the Clenched Fist Orcs to their caves to discuss the "Vote of No Confidence" and eventual status of the two tribes. While that was to take place, the party would sneak into the caves of the Clenched Fist Orcs to try to find the sacred totem. All of this (a good 3-5 game sessions) came from the encounter with the Orc prisoner. It added a ton of flavor to our campaign, and it gave the PCs a chance to actually manipulate the world around them. We had a blast. [/QUOTE]
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