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Encounters Confusion
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<blockquote data-quote="sproutella" data-source="post: 6710248" data-attributes="member: 6801787"><p>Yeah, I guess the opening of OotA isn't the most new player friendly if you are uncomfortable role playing. There's a huge emphasis (based on what I've seen 3 sessions and not very far in) on interacting with NPC's, survival with a limited amount of supplies/resources, and trying to create your own solutions. It's definitely not DnD on easy mode, but I think the point of it is to show you what you can accomplish with so little so that when you do have access to more items/spells/skills you don't just default to the stuff on your sheet. </p><p></p><p>It's a bummer you had that experience, and I can totally see that happening based on the content of the beginning of the story especially with people not super comfortable role-playing/ asking questions of the world. It could have been on the GM too, there's a fine balance in that section (and all more open ended sections of RPGs) between letting the players run their heads into a wall and just giving them the path. When I played that section I definitely felt frustrated (we didn't get anywhere until the end of our second session) for a while, but when we did make a breakthrough it felt real and dangerous, rather than something that was supposed to happen. </p><p></p><p>Good luck with the rest of the adventure and I hope it turns around, I think you make a good point about it really not being the best opening for a fresh player with no idea what you can do in an ttrpg. For that I'd recommend running the starter's set. You have to remember that this adventure isn't just meant for adventure league play, but also for all DnD players. There definitely are things they could do though to improve the new player experience for this adventure. For example in our group, I really wished the NPC cast would pipe up more, just so we remember to talk to them from time to time. The GM has a thousand things going on, however, so that is a lot to ask.</p></blockquote><p></p>
[QUOTE="sproutella, post: 6710248, member: 6801787"] Yeah, I guess the opening of OotA isn't the most new player friendly if you are uncomfortable role playing. There's a huge emphasis (based on what I've seen 3 sessions and not very far in) on interacting with NPC's, survival with a limited amount of supplies/resources, and trying to create your own solutions. It's definitely not DnD on easy mode, but I think the point of it is to show you what you can accomplish with so little so that when you do have access to more items/spells/skills you don't just default to the stuff on your sheet. It's a bummer you had that experience, and I can totally see that happening based on the content of the beginning of the story especially with people not super comfortable role-playing/ asking questions of the world. It could have been on the GM too, there's a fine balance in that section (and all more open ended sections of RPGs) between letting the players run their heads into a wall and just giving them the path. When I played that section I definitely felt frustrated (we didn't get anywhere until the end of our second session) for a while, but when we did make a breakthrough it felt real and dangerous, rather than something that was supposed to happen. Good luck with the rest of the adventure and I hope it turns around, I think you make a good point about it really not being the best opening for a fresh player with no idea what you can do in an ttrpg. For that I'd recommend running the starter's set. You have to remember that this adventure isn't just meant for adventure league play, but also for all DnD players. There definitely are things they could do though to improve the new player experience for this adventure. For example in our group, I really wished the NPC cast would pipe up more, just so we remember to talk to them from time to time. The GM has a thousand things going on, however, so that is a lot to ask. [/QUOTE]
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