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Encounters for 4 10th level characters using CR1s
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<blockquote data-quote="toucanbuzz" data-source="post: 8356077" data-attributes="member: 19270"><p>The enemy has something the party wants - a MacGuffin - whether it be an artifact, a captive, a land deed, the plans to the Death Star, whatever. The PCs are in pursuit. The enemy has a choreographed ambush setup in a cave/city street with tall buildings, etc. </p><p></p><p>The enemy has 4 <strong>Spies (CR1)</strong> hidden behind murder holes at ground level (providing 3/4 cover if they are in the act of firing, and total cover if they move between murder holes).</p><p></p><p>Two <strong>Duergar (CR1) </strong>mercenaries, <em>enlarged </em>and <em>invisible, </em>have moved obstacles to block the way (boulders, wagons, something requiring a DC20 Str check to move and having a lot of HP). They wait for the main-line fighters to pass and strike at the cloth-wearing characters once the PCs find a barrier before them. The Spies, hidden, remove the cloth covering their murder holes and fire, presumably with advantage and sneak attack if they hit. They use their bonus action to <em>hide</em> each turn to gain advantage on attacks.</p><p></p><p>To complicate the combat, the enemy has hidden Caltrops under fake floors (Perception DC15 or whatever you like). The enemies know where these are, but PCs may step on them and be crippled. The Spies run back and forth from murder holes to snipe. </p><p></p><p>Finally, one of the Spies has a Dark Charm that allows him to control 2 <strong>Specters (CR1). </strong>These undead start in the murder hole corridor and move when directed. If this spy dies or drops the charm, the undead attack whoever is nearest. This charm is a one-use item, and once the sun rises the next day, the specters are sent back to their nether realm and the Charm is useless.</p><p></p><p>The PCs have 1 minute to resolve the battle and get past the obstacle before the enemy can finish casting or activating a magical escape, which the party should know about in advance. So, it's not simply a matter of kill the foe. After that, it's a distance race.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8356077, member: 19270"] The enemy has something the party wants - a MacGuffin - whether it be an artifact, a captive, a land deed, the plans to the Death Star, whatever. The PCs are in pursuit. The enemy has a choreographed ambush setup in a cave/city street with tall buildings, etc. The enemy has 4 [B]Spies (CR1)[/B] hidden behind murder holes at ground level (providing 3/4 cover if they are in the act of firing, and total cover if they move between murder holes). Two [B]Duergar (CR1) [/B]mercenaries, [I]enlarged [/I]and [I]invisible, [/I]have moved obstacles to block the way (boulders, wagons, something requiring a DC20 Str check to move and having a lot of HP). They wait for the main-line fighters to pass and strike at the cloth-wearing characters once the PCs find a barrier before them. The Spies, hidden, remove the cloth covering their murder holes and fire, presumably with advantage and sneak attack if they hit. They use their bonus action to [I]hide[/I] each turn to gain advantage on attacks. To complicate the combat, the enemy has hidden Caltrops under fake floors (Perception DC15 or whatever you like). The enemies know where these are, but PCs may step on them and be crippled. The Spies run back and forth from murder holes to snipe. Finally, one of the Spies has a Dark Charm that allows him to control 2 [B]Specters (CR1). [/B]These undead start in the murder hole corridor and move when directed. If this spy dies or drops the charm, the undead attack whoever is nearest. This charm is a one-use item, and once the sun rises the next day, the specters are sent back to their nether realm and the Charm is useless. The PCs have 1 minute to resolve the battle and get past the obstacle before the enemy can finish casting or activating a magical escape, which the party should know about in advance. So, it's not simply a matter of kill the foe. After that, it's a distance race. [/QUOTE]
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