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Encounters for 4 10th level characters using CR1s
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<blockquote data-quote="Unwise" data-source="post: 8356210" data-attributes="member: 98008"><p>Bounded accuracy does not make a level 1 guy a credible threat to a level 10. It just means that they are not completely irrelevant. It means that level 10 guys have to be wary of the city watch, not as individual guards, but as a group. It means there is no such thing as being immune to spears, just because a level 1 guy is holding them.</p><p></p><p>A group of CR1 monsters can chip a little of the level 10 guys resources, which is working as intended.</p><p></p><p>It is interesting to make the nastiest encounter possible given those parameters, but its not an issue with bounded accuracy if they fail to be a significant threat. I think the Cockatrice pack is the nastiest suggestion so far. You only need to roll poorly once to lose a character. Having even one person turned to stone is a pretty nasty consequence of a CR1 ambush. The PCs will feel the tension in that encounter I think.</p></blockquote><p></p>
[QUOTE="Unwise, post: 8356210, member: 98008"] Bounded accuracy does not make a level 1 guy a credible threat to a level 10. It just means that they are not completely irrelevant. It means that level 10 guys have to be wary of the city watch, not as individual guards, but as a group. It means there is no such thing as being immune to spears, just because a level 1 guy is holding them. A group of CR1 monsters can chip a little of the level 10 guys resources, which is working as intended. It is interesting to make the nastiest encounter possible given those parameters, but its not an issue with bounded accuracy if they fail to be a significant threat. I think the Cockatrice pack is the nastiest suggestion so far. You only need to roll poorly once to lose a character. Having even one person turned to stone is a pretty nasty consequence of a CR1 ambush. The PCs will feel the tension in that encounter I think. [/QUOTE]
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Encounters for 4 10th level characters using CR1s
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