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Encounters for 4 10th level characters using CR1s
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<blockquote data-quote="Oofta" data-source="post: 8356380" data-attributes="member: 6801845"><p>I agree that the premise is a bit off. That and 8 CR 1 monsters against a party of 4 10th level PCs is an easy encounter. If you ignore the multiplier for the number of monsters (I do, the calculation seems to work better) even doubling that number only gets to a hard encounter.</p><p></p><p>In any case, a couple of people have had a few ideas, but think a simple solution is <em>quicklings</em>. Run in, throw daggers, run away. They have speed of 120 feet, 3 attacks, evasion, attacks against them have disadvantage (they already have a 16 AC). Depending on terrain, with a +8 stealth check they take turns sneaking up, attacking from multiple directions and then run away.</p><p></p><p>So 3 attacks with advantage, difficult to damage. Individual hits aren't going to do a lot of damage but odds are you're looking at at least 2 hits (they're +8 to hit before advantage) if half the group target a single individual that's probably around 64 points of damage per round. Maybe do a blitz attack with all attacking every other round. </p><p></p><p>So zip in, take out a single PC, zip out while laughing from the darkness. Since they're tiny they can hide just about anywhere. Assumes you aren't on a sunny day in an empty parking lot of course.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8356380, member: 6801845"] I agree that the premise is a bit off. That and 8 CR 1 monsters against a party of 4 10th level PCs is an easy encounter. If you ignore the multiplier for the number of monsters (I do, the calculation seems to work better) even doubling that number only gets to a hard encounter. In any case, a couple of people have had a few ideas, but think a simple solution is [I]quicklings[/I]. Run in, throw daggers, run away. They have speed of 120 feet, 3 attacks, evasion, attacks against them have disadvantage (they already have a 16 AC). Depending on terrain, with a +8 stealth check they take turns sneaking up, attacking from multiple directions and then run away. So 3 attacks with advantage, difficult to damage. Individual hits aren't going to do a lot of damage but odds are you're looking at at least 2 hits (they're +8 to hit before advantage) if half the group target a single individual that's probably around 64 points of damage per round. Maybe do a blitz attack with all attacking every other round. So zip in, take out a single PC, zip out while laughing from the darkness. Since they're tiny they can hide just about anywhere. Assumes you aren't on a sunny day in an empty parking lot of course. [/QUOTE]
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