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<blockquote data-quote="Varianor Abroad" data-source="post: 2951574" data-attributes="member: 12425"><p>What if you give the PCs a list of names to choose from that includes the gods of d20 campaigns? Might be fun. </p><p></p><p>I'm reminded here of two books. The first is David Brin's <em>The Practice Effect</em>. The more you imagine something coming true, the truer it becomes. But you have to keep "practicing" it for it to be really true. (This is for your storytelling mechanic idea. Any "concrete" stuff the PCs come up with can occur slowly.) The second is Neil Gaiman's Sandman. There are parts of the book that talk about the early days of the world and the shaping of it with Dream's family involved. I could almost see that the village is full of people with names that become "concepts" like you talk about above.</p><p></p><p>Anyway, one thing you could do if you're going with a more "story" approach is not even have them have stats. Just let them play out kids adventures with some spooky undertones and odd happenings - a "day in the life" of the village.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2951574, member: 12425"] What if you give the PCs a list of names to choose from that includes the gods of d20 campaigns? Might be fun. I'm reminded here of two books. The first is David Brin's [I]The Practice Effect[/I]. The more you imagine something coming true, the truer it becomes. But you have to keep "practicing" it for it to be really true. (This is for your storytelling mechanic idea. Any "concrete" stuff the PCs come up with can occur slowly.) The second is Neil Gaiman's Sandman. There are parts of the book that talk about the early days of the world and the shaping of it with Dream's family involved. I could almost see that the village is full of people with names that become "concepts" like you talk about above. Anyway, one thing you could do if you're going with a more "story" approach is not even have them have stats. Just let them play out kids adventures with some spooky undertones and odd happenings - a "day in the life" of the village. [/QUOTE]
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