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Encounters for Bards
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<blockquote data-quote="Neonchameleon" data-source="post: 6038089" data-attributes="member: 87792"><p>Ack! Bards are a hard class to play unless you really know what you're doing.</p><p> </p><p>Gnome Paragon is a trap. Pure and simple. Worse casting than the bard, fewer skill points, and doesn't even help bardic music. Keen senses and illusion aptitude aren't worth a level of spells between them - he'd be better off as a straight bard in just about every possible way. Mirror Image may be cute but it's not <em>that</em> good.</p><p> </p><p>Re: Chaositech, treat Alchemy as a craft skill (it was in 3.0), and the craft skill required for Chaositech. That brings the whole thing into play usefully. Otherwise Alchemy promises but doesn't deliver.</p><p> </p><p>For Inspire Courage, Song of the Heart (from Eberron) can be taken in place of the frankly useless Inspire Courage, and increases the bonus from Inspire Courage by +1. A +2/+2 bonus to the whole party is getting somewhere. Add a Badge of Valour (Magic Item Compendium, 1600GP) for a further +1 bonus 3 times/day and we're up to +3/+3. There's also a first level spell for yet another +1/+1. At +4/+4 at third level when the bard starts to sing, the battle turns as the wizard is now hitting almost as hard as the fighter normally does - you probably don't want it this high.</p><p> </p><p>And also for Inspire Courage remember that it lingers - use it on round 1 and it only ends on round 6. And you can keep maintaining it indefinitely; combine it with the <em>Message</em> cantrip and Perform (Oratory) and you've got team comms - with no definite end time for the oratory. Think something like the earbuds for the Leverage team with everyone being vastly more efficient while in contact.</p><p> </p><p>Hope some of that helped.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6038089, member: 87792"] Ack! Bards are a hard class to play unless you really know what you're doing. Gnome Paragon is a trap. Pure and simple. Worse casting than the bard, fewer skill points, and doesn't even help bardic music. Keen senses and illusion aptitude aren't worth a level of spells between them - he'd be better off as a straight bard in just about every possible way. Mirror Image may be cute but it's not [I]that[/I] good. Re: Chaositech, treat Alchemy as a craft skill (it was in 3.0), and the craft skill required for Chaositech. That brings the whole thing into play usefully. Otherwise Alchemy promises but doesn't deliver. For Inspire Courage, Song of the Heart (from Eberron) can be taken in place of the frankly useless Inspire Courage, and increases the bonus from Inspire Courage by +1. A +2/+2 bonus to the whole party is getting somewhere. Add a Badge of Valour (Magic Item Compendium, 1600GP) for a further +1 bonus 3 times/day and we're up to +3/+3. There's also a first level spell for yet another +1/+1. At +4/+4 at third level when the bard starts to sing, the battle turns as the wizard is now hitting almost as hard as the fighter normally does - you probably don't want it this high. And also for Inspire Courage remember that it lingers - use it on round 1 and it only ends on round 6. And you can keep maintaining it indefinitely; combine it with the [I]Message[/I] cantrip and Perform (Oratory) and you've got team comms - with no definite end time for the oratory. Think something like the earbuds for the Leverage team with everyone being vastly more efficient while in contact. Hope some of that helped. [/QUOTE]
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