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Encounters in a city conquered by Hobgoblins
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4921102" data-attributes="member: 82106"><p>Well, there can be a lot of factors which make an interesting combat. I've used MANY different ploys at different times.</p><p></p><p>A running battle. Maybe the PCs go into town to do something, rescue the paladin for an example and all of a sudden some nasties show up right after they make the rescue. Perhaps the nasties are after the kids. The party has to pull out under fire, going through a number of different areas. Maybe they start in the square, have to cross a bridge, go down some alleys, and fight their way out a gate. At each stage there are a few enemies in front of them they have to dispatch quickly as the big bads are catching up to them from behind. I'd be prepared for the players to decide to dodge into almost any sort of place and try to disappear or hole up. It probably won't play out entirely as a single encounter, but it could depending on how you lay things out.</p><p></p><p>A fight against some aberrations could be fun. They can have all sorts of crazy powers. MM2 has some interesting ones. Combine with a few cultist types for minions and maybe a cleric type leader. Statues could project some zones of some kind that do psychic damage and hit people with effects of some kind. The star spawn types probably don't care about their followers either, so you could have a nasty gate in and just start eating things left and right, or the statue zones could work for the PCs if they play it right (pushing the enemy into it or something). </p><p></p><p>A little surprise appearance by a lurker or two at some point could be fun. It can grab a kid and then the players will have to scramble to get him back.</p><p></p><p>You could also prepare one or two potential allies that might jump into a situation, like make a couple thief guild members that would like to mess with the Tieflings for taking over their guild. </p><p></p><p>Bystanders could be interesting, though you already have the kids to work with. I have never tried doing a fight in the middle of a big crowd, but that could be cool.</p><p></p><p>Time limits are good too. Like having an encounter where there's a ritual going on or an execution about to take place.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4921102, member: 82106"] Well, there can be a lot of factors which make an interesting combat. I've used MANY different ploys at different times. A running battle. Maybe the PCs go into town to do something, rescue the paladin for an example and all of a sudden some nasties show up right after they make the rescue. Perhaps the nasties are after the kids. The party has to pull out under fire, going through a number of different areas. Maybe they start in the square, have to cross a bridge, go down some alleys, and fight their way out a gate. At each stage there are a few enemies in front of them they have to dispatch quickly as the big bads are catching up to them from behind. I'd be prepared for the players to decide to dodge into almost any sort of place and try to disappear or hole up. It probably won't play out entirely as a single encounter, but it could depending on how you lay things out. A fight against some aberrations could be fun. They can have all sorts of crazy powers. MM2 has some interesting ones. Combine with a few cultist types for minions and maybe a cleric type leader. Statues could project some zones of some kind that do psychic damage and hit people with effects of some kind. The star spawn types probably don't care about their followers either, so you could have a nasty gate in and just start eating things left and right, or the statue zones could work for the PCs if they play it right (pushing the enemy into it or something). A little surprise appearance by a lurker or two at some point could be fun. It can grab a kid and then the players will have to scramble to get him back. You could also prepare one or two potential allies that might jump into a situation, like make a couple thief guild members that would like to mess with the Tieflings for taking over their guild. Bystanders could be interesting, though you already have the kids to work with. I have never tried doing a fight in the middle of a big crowd, but that could be cool. Time limits are good too. Like having an encounter where there's a ritual going on or an execution about to take place. [/QUOTE]
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