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Encounters in a city conquered by Hobgoblins
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<blockquote data-quote="fireinthedust" data-source="post: 4921267" data-attributes="member: 51930"><p>Good call. I have the City of Peril map set, so I'll likely want to have the rescue in the Market Area (now mostly abandoned due to invaders and the harsh weather).</p><p> However, I could run the escape with the Tiefling Paladin as a skill challenge. If they fail, the PCs have to fight on, say, street Dungeon Tiles until they can run. If they fail the next skill challenge, repeat. Until, of course, they get into the sewers (where no goblins will follow them).</p><p></p><p></p><p></p><p></p><p></p><p>I like the statues idea. I'll be using the Pathfinder Cathedral flip mat for this one, btw, just like I did in an earlier exploration of the Temple. The PCs had to run in and grab a tome, before ghosts ate them.</p><p> That said, the set up could be several statues at key locations. Maybe the goal would be to get in and rescue a Ghost by killing a couple cultists and interrupting the ritual.</p><p></p><p>A statue as a zone effect center would be cool. I could have the mini-cthulhu figures as a horde of half-illithid-type minions.</p><p></p><p></p><p></p><p>good thinking. Maybe a hobgoblin assasin-type, who spots them and starts to run. Tactical challenge during a combat to get them rather than focus fire on artillary or a controller.</p><p></p><p></p><p></p><p>interestingly, the Thieves' guild are captured. They're all were-beasts for this setting, and the Tieflings have turned them into sniffers: lycanthropic beasts who sniff out magic-users or divine casters. Could be a fun obstacle for them to avoid.</p><p> Maybe one of the were-rats (Mr. Quick, a female who helped them before) would want to join up and get them in somewhere, perhaps to rescue a kid?</p><p></p><p></p><p></p><p>The ghosts. A quick encounter to stop the ritual once the party gets into town; a side quest, sure, but still good. Maybe 10 rounds, or the ghost gets it.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4921267, member: 51930"] Good call. I have the City of Peril map set, so I'll likely want to have the rescue in the Market Area (now mostly abandoned due to invaders and the harsh weather). However, I could run the escape with the Tiefling Paladin as a skill challenge. If they fail, the PCs have to fight on, say, street Dungeon Tiles until they can run. If they fail the next skill challenge, repeat. Until, of course, they get into the sewers (where no goblins will follow them). I like the statues idea. I'll be using the Pathfinder Cathedral flip mat for this one, btw, just like I did in an earlier exploration of the Temple. The PCs had to run in and grab a tome, before ghosts ate them. That said, the set up could be several statues at key locations. Maybe the goal would be to get in and rescue a Ghost by killing a couple cultists and interrupting the ritual. A statue as a zone effect center would be cool. I could have the mini-cthulhu figures as a horde of half-illithid-type minions. good thinking. Maybe a hobgoblin assasin-type, who spots them and starts to run. Tactical challenge during a combat to get them rather than focus fire on artillary or a controller. interestingly, the Thieves' guild are captured. They're all were-beasts for this setting, and the Tieflings have turned them into sniffers: lycanthropic beasts who sniff out magic-users or divine casters. Could be a fun obstacle for them to avoid. Maybe one of the were-rats (Mr. Quick, a female who helped them before) would want to join up and get them in somewhere, perhaps to rescue a kid? The ghosts. A quick encounter to stop the ritual once the party gets into town; a side quest, sure, but still good. Maybe 10 rounds, or the ghost gets it. [/QUOTE]
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Encounters in a city conquered by Hobgoblins
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